Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New DM Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DragonKnight88" data-source="post: 7273098" data-attributes="member: 6898235"><p>Ok WoW lots a feedback.. Thank you everyone. I will try to answer questions and clarify as best as I can.</p><p></p><p>So in this particular case the group had gone through a 2 "skill challenges" navigating a set of old ruins to locate the Dragons Lair, which was part of an abandoned city connected to a lake. They took on a couple easy fights. They faced off a band of roving Hobogoblins that I modified with some levels of fighter/rogue/druid who were led by an Oni. They had taken a short rest and I would say they had probably 75% of their resources left. This Dragon was going to be an Ally for them. Once they made the decision to fight the Dragon to take Its gear, i told them it could kill the party. But they didnt really worry to much. I'm thinking of having its Mate/Spawn came after the party and become a thorn in their sides. </p><p></p><p>Yes I did use the legendary resistance, which is why the Dragon didn't die a round earlier. So the diviner and the mystic tag teamed the dragon. My diviner, asked the mystic, Hey wanna Auto-Crit the Dragon. She had a Natural 20 saved up from her Portent ability and replaced his attack roll. He novas his abilities to add 12 Dice to his attack. So after everything was said and done he Crit the dragon for 14d10+12d6+6. I had forgotten she had the Nat 20. Over 100+ points and bam dead Dragon on Round 3. </p><p></p><p>I did bloody the Barb and the Cleric but honestly the fight felt so Anticlimactic. </p><p></p><p></p><p>Now for the Build of the Divine trio </p><p></p><p>2nd Level Paladin, 3rd Level Cleric/ Life Domain, 3rd Level Druid/ Spell Caster build. She recovers 2 spell slots once per day on a short rest. Can Heal 10 Hp through the lay on hands. And always has regular cures available. </p><p></p><p>Walks around in Half Plate and a shield. Uses a club and casts shillelagh to attack things if she doesnt want to cast cantrips at them. But the problem. Is this Cleric of life power. Whenever she casts a spell that heals, Druid Goodberry, they restore Hitpoints equal to 1 + spell level. So she casts it at level 1 and gets 10 berries that restore 3HP each. </p><p>4 1st level Slots 30 HP per casting</p><p>3 2nd Level Slots 40 HP per casting</p><p>3 3rd Level 50 HP per Casting</p><p>1 4th Level 60 HP per casting</p><p></p><p>She mostly uses her 1st and 2nd level spells for goodberries.</p><p></p><p>She uses the Smite abilities of the paladin to smite for 1d8+ 2d8 per spell lvl + casting the actual smite powers like wrathful.</p><p>She hit the Dragon for 1d8 + 8d8 + 3d6 + 5 she only ever spends her high level slots on damage powers. Or if she didnt need to use a bunch of powers she creates the goodberries which last for 24 hours before losing their potency.</p><p> </p><p></p><p></p><p>To answer about my players seeming bored. They only seem to get excited when it comes time to fight. We used to have some moral dilemmas but we have discovered that those will bring the game to a screeching halt and turn into drag out arguments that result in out of game unhappiness. </p><p></p><p>As for difficulty of a normal adventuring day. I have been slowly ramping the challenge ratings up/ adding non combat challenges But i think I will start using more things like diseases/ Traps/Exhaustion/Chases/ Timed events. Making them choose and facing consequences for their choices. I will also work on what everyone is suggesting about making tweaks to the monsters stats/ abilities and even requiring multiple goals to be able to achieve victory.</p><p></p><p>Thanks everyone. This helps alot!</p></blockquote><p></p>
[QUOTE="DragonKnight88, post: 7273098, member: 6898235"] Ok WoW lots a feedback.. Thank you everyone. I will try to answer questions and clarify as best as I can. So in this particular case the group had gone through a 2 "skill challenges" navigating a set of old ruins to locate the Dragons Lair, which was part of an abandoned city connected to a lake. They took on a couple easy fights. They faced off a band of roving Hobogoblins that I modified with some levels of fighter/rogue/druid who were led by an Oni. They had taken a short rest and I would say they had probably 75% of their resources left. This Dragon was going to be an Ally for them. Once they made the decision to fight the Dragon to take Its gear, i told them it could kill the party. But they didnt really worry to much. I'm thinking of having its Mate/Spawn came after the party and become a thorn in their sides. Yes I did use the legendary resistance, which is why the Dragon didn't die a round earlier. So the diviner and the mystic tag teamed the dragon. My diviner, asked the mystic, Hey wanna Auto-Crit the Dragon. She had a Natural 20 saved up from her Portent ability and replaced his attack roll. He novas his abilities to add 12 Dice to his attack. So after everything was said and done he Crit the dragon for 14d10+12d6+6. I had forgotten she had the Nat 20. Over 100+ points and bam dead Dragon on Round 3. I did bloody the Barb and the Cleric but honestly the fight felt so Anticlimactic. Now for the Build of the Divine trio 2nd Level Paladin, 3rd Level Cleric/ Life Domain, 3rd Level Druid/ Spell Caster build. She recovers 2 spell slots once per day on a short rest. Can Heal 10 Hp through the lay on hands. And always has regular cures available. Walks around in Half Plate and a shield. Uses a club and casts shillelagh to attack things if she doesnt want to cast cantrips at them. But the problem. Is this Cleric of life power. Whenever she casts a spell that heals, Druid Goodberry, they restore Hitpoints equal to 1 + spell level. So she casts it at level 1 and gets 10 berries that restore 3HP each. 4 1st level Slots 30 HP per casting 3 2nd Level Slots 40 HP per casting 3 3rd Level 50 HP per Casting 1 4th Level 60 HP per casting She mostly uses her 1st and 2nd level spells for goodberries. She uses the Smite abilities of the paladin to smite for 1d8+ 2d8 per spell lvl + casting the actual smite powers like wrathful. She hit the Dragon for 1d8 + 8d8 + 3d6 + 5 she only ever spends her high level slots on damage powers. Or if she didnt need to use a bunch of powers she creates the goodberries which last for 24 hours before losing their potency. To answer about my players seeming bored. They only seem to get excited when it comes time to fight. We used to have some moral dilemmas but we have discovered that those will bring the game to a screeching halt and turn into drag out arguments that result in out of game unhappiness. As for difficulty of a normal adventuring day. I have been slowly ramping the challenge ratings up/ adding non combat challenges But i think I will start using more things like diseases/ Traps/Exhaustion/Chases/ Timed events. Making them choose and facing consequences for their choices. I will also work on what everyone is suggesting about making tweaks to the monsters stats/ abilities and even requiring multiple goals to be able to achieve victory. Thanks everyone. This helps alot! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New DM Help
Top