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<blockquote data-quote="Ovinomancer" data-source="post: 7274009" data-attributes="member: 16814"><p>Okay, how would you work it for Aura of Vitality, then? A multiclassed Cleric of Life/Paladin isn't a horrible theme, after all.</p><p></p><p>Point is, the use for goodberry is how that ability functions -- they are playing the game according to the rules. You not liking it (or even me not liking it) doesn't mean that it's not correctly used. Changing it at this point is intentionally nerfing an ability away from the RAW of how it works. That's something a DM should be careful about doing mid-game, if ever. And this usage can be worked around through pacing and encounter planning, so it's not something that needs immediate nerfing, just adjustment.</p><p></p><p>For the record, I nix this usage in my games and go with the 'extra berries made' option rather than the 'super berries' option. But I do that up front.</p><p></p><p></p><p></p><p>It is, because 4 hp mid combat for an action isn't something that's worrisome, even at low levels. And hp are just one, and in my opinion not the most important, resource PCs have. If they've found a way to get healed more often (or almost always) between fights, that's fine, hp are something I, as DM, are very good at depleting. Heck, a quick counter to this is to up all monster hp to 3/4 max instead of going with average -- the fights last an extra turn or two longer, I burn out more hp, and likely more non-hp resources. </p><p></p><p> [MENTION=6898235]DragonKnight88[/MENTION] </p><p>To me the main thing going on with this party is that they are well optimized as a party and as characters, and that breaks the default assumptions in encounter building. My group does this as well, and I usually offset it in two ways -- assume the party is 1-2 levels higher for all encounter balancing AND focus on not using singles or doubles in encounters. The action economy, especially with nova classes (pally and mystic) hugely favor this party against small numbers of big enemies, but work against the same party for large numbers of relatively weaker enemies. Focus on providing more lower CR, high number encounters in planning and you'll get more out of them against this party.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7274009, member: 16814"] Okay, how would you work it for Aura of Vitality, then? A multiclassed Cleric of Life/Paladin isn't a horrible theme, after all. Point is, the use for goodberry is how that ability functions -- they are playing the game according to the rules. You not liking it (or even me not liking it) doesn't mean that it's not correctly used. Changing it at this point is intentionally nerfing an ability away from the RAW of how it works. That's something a DM should be careful about doing mid-game, if ever. And this usage can be worked around through pacing and encounter planning, so it's not something that needs immediate nerfing, just adjustment. For the record, I nix this usage in my games and go with the 'extra berries made' option rather than the 'super berries' option. But I do that up front. It is, because 4 hp mid combat for an action isn't something that's worrisome, even at low levels. And hp are just one, and in my opinion not the most important, resource PCs have. If they've found a way to get healed more often (or almost always) between fights, that's fine, hp are something I, as DM, are very good at depleting. Heck, a quick counter to this is to up all monster hp to 3/4 max instead of going with average -- the fights last an extra turn or two longer, I burn out more hp, and likely more non-hp resources. [MENTION=6898235]DragonKnight88[/MENTION] To me the main thing going on with this party is that they are well optimized as a party and as characters, and that breaks the default assumptions in encounter building. My group does this as well, and I usually offset it in two ways -- assume the party is 1-2 levels higher for all encounter balancing AND focus on not using singles or doubles in encounters. The action economy, especially with nova classes (pally and mystic) hugely favor this party against small numbers of big enemies, but work against the same party for large numbers of relatively weaker enemies. Focus on providing more lower CR, high number encounters in planning and you'll get more out of them against this party. [/QUOTE]
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