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<blockquote data-quote="CuRoi" data-source="post: 5467802" data-attributes="member: 98032"><p>It's banter on a message board, OF COURSE it REALLY MATTERS <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p> </p><p>Ive seen several of your posts and it looks like you get to game with and seek out a pretty diverse group of folks which must be great. I think experienced players such as yourself showing people the ropes is an excellent idea, though I've had trouble implementing things like that in the past. My last attempt, was a bit of a disaster. The DM-to-be just didn't communicate well, really had no grasp of the rules, nor even tried to improve on that. He was developing a certain creative vision, but not one he could share well with the group and it only really alienated them. Several weeks of "Co-Dming" and the players essentialy mutineed.</p><p> </p><p>I agree with that sentiment about wanting to do it, but the experience I just described, and the previous poster, seem to indicate rules complexity turned at least some people off to the idea of DMing. In ffy's case, he flat out says the rules were a barrier and in my case, the DM really had no interest in understanding the rules, just relating some bizarre fantasy (a rules light system, something like FUDGE might have served him better but thats not what everyone was signe dup to play.) </p><p> </p><p>So I'm still thinking the DMing for Dummies approach with some of the 4e stuff you mentioned, may have been done specifically to correct those problems? But it sounds like you feel the rules presentation doesn't matter so much as just motivation I take it? I'd agree - but only for really good DMs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CuRoi, post: 5467802, member: 98032"] It's banter on a message board, OF COURSE it REALLY MATTERS ;). Ive seen several of your posts and it looks like you get to game with and seek out a pretty diverse group of folks which must be great. I think experienced players such as yourself showing people the ropes is an excellent idea, though I've had trouble implementing things like that in the past. My last attempt, was a bit of a disaster. The DM-to-be just didn't communicate well, really had no grasp of the rules, nor even tried to improve on that. He was developing a certain creative vision, but not one he could share well with the group and it only really alienated them. Several weeks of "Co-Dming" and the players essentialy mutineed. I agree with that sentiment about wanting to do it, but the experience I just described, and the previous poster, seem to indicate rules complexity turned at least some people off to the idea of DMing. In ffy's case, he flat out says the rules were a barrier and in my case, the DM really had no interest in understanding the rules, just relating some bizarre fantasy (a rules light system, something like FUDGE might have served him better but thats not what everyone was signe dup to play.) So I'm still thinking the DMing for Dummies approach with some of the 4e stuff you mentioned, may have been done specifically to correct those problems? But it sounds like you feel the rules presentation doesn't matter so much as just motivation I take it? I'd agree - but only for really good DMs :) [/QUOTE]
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