Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New DM let Player Die, now what?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6522024" data-attributes="member: 6777696"><p>Yeah, my first character death as a DM was really hard. The reality is that it is very difficult to create the "perfectly" balanced combat, where players feel adequately challenged, but will only lose a PC if they do something that they admit was stupid. My sense of 5e is that it dispenses with a lot of the pretense of this balance, as combats can be very swingy. So, when a character dies, you feel bad because it wasn't a fair combat. On the other hand, when the players spend 2 sessions cake-walking through each of your CR-appropriate encounters, the game will feel boring and your players might even complain that they want a bit of a challenge.</p><p></p><p>So, I would say to yourself, at the end of the day, D&D just isn't the fairest game. Characters will die and sometimes it will happen because they weren't as aware of the risks as they wish they were. On the other hand, players should always ask for information about combatants before charging in! Just because you didn't say, "you see a CR 2 humanoid in front of you!", doesn't mean they can't ask about the creature's armor, weaponry and general appearance of threat. I think it's DM-cheese to interrupt a travel montage with a save-or-die scenario, but a player charging into combat alone against 3 creatures that he isn't familiar with is <strong>definitely not your fault.</strong></p><p></p><p>So I would apologize to the player for mistakes you feel you made, but I would also say that it's time for him to move on. Just saying, "ok, never mind, your character is alive," kind of ruins the game. If the player really misses his character and wants him back, come up with some sort of side quest to find some hermit who will dig the character up and perform a powerful resurrection spell. You can base the challenge of that quest on how unfair you feel the death was. And I would bring the character back at the level he died at, which might mean losing a level or two to get back a character that he was invested in.</p><p></p><p>If the player doesn't care about getting his character back, but is more just giving you a hard time because he feels like you cheated him, again, it's time for him to move on. You'll grow as a DM and make your sessions more and more fun and hopefully kill a few more player characters along the way.</p></blockquote><p></p>
[QUOTE="redrick, post: 6522024, member: 6777696"] Yeah, my first character death as a DM was really hard. The reality is that it is very difficult to create the "perfectly" balanced combat, where players feel adequately challenged, but will only lose a PC if they do something that they admit was stupid. My sense of 5e is that it dispenses with a lot of the pretense of this balance, as combats can be very swingy. So, when a character dies, you feel bad because it wasn't a fair combat. On the other hand, when the players spend 2 sessions cake-walking through each of your CR-appropriate encounters, the game will feel boring and your players might even complain that they want a bit of a challenge. So, I would say to yourself, at the end of the day, D&D just isn't the fairest game. Characters will die and sometimes it will happen because they weren't as aware of the risks as they wish they were. On the other hand, players should always ask for information about combatants before charging in! Just because you didn't say, "you see a CR 2 humanoid in front of you!", doesn't mean they can't ask about the creature's armor, weaponry and general appearance of threat. I think it's DM-cheese to interrupt a travel montage with a save-or-die scenario, but a player charging into combat alone against 3 creatures that he isn't familiar with is [B]definitely not your fault.[/B] So I would apologize to the player for mistakes you feel you made, but I would also say that it's time for him to move on. Just saying, "ok, never mind, your character is alive," kind of ruins the game. If the player really misses his character and wants him back, come up with some sort of side quest to find some hermit who will dig the character up and perform a powerful resurrection spell. You can base the challenge of that quest on how unfair you feel the death was. And I would bring the character back at the level he died at, which might mean losing a level or two to get back a character that he was invested in. If the player doesn't care about getting his character back, but is more just giving you a hard time because he feels like you cheated him, again, it's time for him to move on. You'll grow as a DM and make your sessions more and more fun and hopefully kill a few more player characters along the way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New DM let Player Die, now what?
Top