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New DM let Player Die, now what?
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<blockquote data-quote="Paraxis" data-source="post: 6522030" data-attributes="member: 13009"><p>First don't be harsh on yourself, if the player wanted more information on those humanoids before he gave pursuit he should have asked. Sounds like the player got his character into a situation he wasn't ready for and in my experience that is the most frequent cause of character fatalities. Maybe could you have done or said something differently, sure hind site being 20/20 and all but it is a group activity and the weight of this death should be shared by the group not lumped solely on your shoulders.</p><p></p><p></p><p>I don't, sounds harsh I guess but character death is character death, well OK once in recent history a character got killed in the opening scene of a new campaign within the first few rounds. It was a cleric, the story was about shipwreck survivors, and I had helped the player make this his first 5e character and it took awhile, all that considered, he lived long enough for the others to save him.</p><p></p><p></p><p>In my opinion it should be either immediate basically intervening while the character is dying to stop it from happening in the first place, or much much later but brought back as a huge story hook like surprise guys remember when the wizard saved us from that demon, he is back and wearing a white robe.</p><p></p><p></p><p></p><p>That is one of the reasons I don't like saving or reversing PC death in D&D the game already empowers the players to do it themselves.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6522030, member: 13009"] First don't be harsh on yourself, if the player wanted more information on those humanoids before he gave pursuit he should have asked. Sounds like the player got his character into a situation he wasn't ready for and in my experience that is the most frequent cause of character fatalities. Maybe could you have done or said something differently, sure hind site being 20/20 and all but it is a group activity and the weight of this death should be shared by the group not lumped solely on your shoulders. I don't, sounds harsh I guess but character death is character death, well OK once in recent history a character got killed in the opening scene of a new campaign within the first few rounds. It was a cleric, the story was about shipwreck survivors, and I had helped the player make this his first 5e character and it took awhile, all that considered, he lived long enough for the others to save him. In my opinion it should be either immediate basically intervening while the character is dying to stop it from happening in the first place, or much much later but brought back as a huge story hook like surprise guys remember when the wizard saved us from that demon, he is back and wearing a white robe. That is one of the reasons I don't like saving or reversing PC death in D&D the game already empowers the players to do it themselves. [/QUOTE]
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