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New DM let Player Die, now what?
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<blockquote data-quote="was" data-source="post: 6522952" data-attributes="member: 24488"><p>...This sounds like bad metagaming on behalf of the players. From your description, only 1 character got good close enough to get a good look at them. It's up to him to determine what they truly were. There should not have been a group discussion to identify them when the characters were separated. </p><p></p><p>...Second, does the character have any training, or skills, that would let him identify such a creature? Remember that the character seldom has all the knoweldge that his/her player does. Running a character on knowledge he/she wouldn't know is a clear sign of an inexperienced, or bad, roleplayer. </p><p></p><p> </p><p></p><p>...Sometime you can bust your tail to bring a group together and fail. That's not always your fault. Some people just do not get along with others.</p><p></p><p></p><p></p><p>...You shouldn't have to warn him that chasing off into the woods to fight three enemies alone might be a fatal choice. Unless he is extremely young, that should be common sense.</p><p></p><p>...Again, it's up to the player to ask questions regarding his foes. It's not the DM's job to lead them around by the nose.</p><p></p><p></p><p></p><p>...This is the only real problem I can identify in your retelling. What you might consider is having the poison not kill, but put the character into a comatose-like state indistinguishable from death to the untrained. You could have the pc awake in his coffin, having been buried alive, and claw his way to the surface. Then give him some nasty nightmares that keep him fatigued for a few days. It could be interesting.</p></blockquote><p></p>
[QUOTE="was, post: 6522952, member: 24488"] ...This sounds like bad metagaming on behalf of the players. From your description, only 1 character got good close enough to get a good look at them. It's up to him to determine what they truly were. There should not have been a group discussion to identify them when the characters were separated. ...Second, does the character have any training, or skills, that would let him identify such a creature? Remember that the character seldom has all the knoweldge that his/her player does. Running a character on knowledge he/she wouldn't know is a clear sign of an inexperienced, or bad, roleplayer. ...Sometime you can bust your tail to bring a group together and fail. That's not always your fault. Some people just do not get along with others. ...You shouldn't have to warn him that chasing off into the woods to fight three enemies alone might be a fatal choice. Unless he is extremely young, that should be common sense. ...Again, it's up to the player to ask questions regarding his foes. It's not the DM's job to lead them around by the nose. ...This is the only real problem I can identify in your retelling. What you might consider is having the poison not kill, but put the character into a comatose-like state indistinguishable from death to the untrained. You could have the pc awake in his coffin, having been buried alive, and claw his way to the surface. Then give him some nasty nightmares that keep him fatigued for a few days. It could be interesting. [/QUOTE]
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New DM let Player Die, now what?
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