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General Tabletop Discussion
*Dungeons & Dragons
New DM let Player Die, now what?
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<blockquote data-quote="Sunseeker" data-source="post: 6523904"><p>It is of course, entirely possible, given that the character ran off to attack 'three humanoids' on their own, that the player doesn't really care. Even if the DM was crystal clear, it's entirely possible the information goes in one ear and out the other. If the player had been concerned with what his foes were, be they humans, elves, half-spider monsters or robots in disguise, the player would have expressed the desire for more information. My impression of this scenario is that while the DM may have left information out, or conveyed the information poorly, the player simply didn't care.</p><p></p><p>I don't expect the player to always ask for every detail, but if I say "it's broad daylight and you see three humanoids a short distance away through the trees" and Bob's first response is "I run off and attack them!" Well, it's Bob's fault for not caring enough to either let me finish or investigate further.</p><p></p><p>This is a good learning experience all around. The player should have been more cautious (which may or may not change subsequently) and the DM could have been more clear. The DM learns through getting feedback from players and respondents here, and the player learns by being dead.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6523904"] It is of course, entirely possible, given that the character ran off to attack 'three humanoids' on their own, that the player doesn't really care. Even if the DM was crystal clear, it's entirely possible the information goes in one ear and out the other. If the player had been concerned with what his foes were, be they humans, elves, half-spider monsters or robots in disguise, the player would have expressed the desire for more information. My impression of this scenario is that while the DM may have left information out, or conveyed the information poorly, the player simply didn't care. I don't expect the player to always ask for every detail, but if I say "it's broad daylight and you see three humanoids a short distance away through the trees" and Bob's first response is "I run off and attack them!" Well, it's Bob's fault for not caring enough to either let me finish or investigate further. This is a good learning experience all around. The player should have been more cautious (which may or may not change subsequently) and the DM could have been more clear. The DM learns through getting feedback from players and respondents here, and the player learns by being dead. [/QUOTE]
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New DM let Player Die, now what?
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