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<blockquote data-quote="Mand" data-source="post: 5194811" data-attributes="member: 90561"><p>So I'm set to the task of running a campaign since the person who was going to be our DM disappeared, and I'm looking for advice. I'm well versed in the mechanics of 3.5, so that won't be an issue. My questions are generally broader in scope:</p><p></p><p>How do I avoid the one-encounter-per-session style of play? In the games I've played before, it takes forever to do anything, and there were only one or two encounters despite sitting down for about six hours.</p><p></p><p>To go along with the first question, how do I design a dungeon that's actually able to be completed? We're starting at level 1, and I'm worried about them running out of steam considering half the party could die in one hit. I have the idea for an old ruined monastery that they have to explore, but it won't be much fun if they can only fight twice before finding what they need.</p><p></p><p>The DMG has nice sections explaining generally what to do, but I was hoping for a more first-hand point of view. Also, if there are any major things you've learned while DMing to avoid or to encourage, I'm all ears.</p></blockquote><p></p>
[QUOTE="Mand, post: 5194811, member: 90561"] So I'm set to the task of running a campaign since the person who was going to be our DM disappeared, and I'm looking for advice. I'm well versed in the mechanics of 3.5, so that won't be an issue. My questions are generally broader in scope: How do I avoid the one-encounter-per-session style of play? In the games I've played before, it takes forever to do anything, and there were only one or two encounters despite sitting down for about six hours. To go along with the first question, how do I design a dungeon that's actually able to be completed? We're starting at level 1, and I'm worried about them running out of steam considering half the party could die in one hit. I have the idea for an old ruined monastery that they have to explore, but it won't be much fun if they can only fight twice before finding what they need. The DMG has nice sections explaining generally what to do, but I was hoping for a more first-hand point of view. Also, if there are any major things you've learned while DMing to avoid or to encourage, I'm all ears. [/QUOTE]
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