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<blockquote data-quote="Centaur" data-source="post: 5533630" data-attributes="member: 11822"><p>Play to YOUR strength!</p><p></p><p>The other players in your group may be good thespians... that doesn't mean you have to be too!</p><p></p><p>Our group has all kinds. I'm usually good on individual NPC theatrics and interesting if someone weird design... some of our players and GMs are excellent role players as well.</p><p></p><p>We have one GM in our group who is also an excellent rules lawer.. and he is also good with the logistics. If you are like him, your campaign will be memorable for other reasons.</p><p></p><p>Focus on the big picture of the main story rather than the little bits of how the accent of the orc works.</p><p></p><p>When after 15 sessions, your players begin to relise that all those seemingly unrelated events are actualy connected to a bigger plot, and they are now fully entangled in it, they will be impressed.</p><p></p><p>Let them do the descriptions and theatrics. one of our GM liked to encourage the players to describe and enhance the scene. Players would describe how they picked the rose from the vase on the table to hand to the countess, even though the GM never specified their was a vase of flowers there. Specifics asside, it allows the players to create half the visuals without you doing the work, then you just play off them, to a degree.</p></blockquote><p></p>
[QUOTE="Centaur, post: 5533630, member: 11822"] Play to YOUR strength! The other players in your group may be good thespians... that doesn't mean you have to be too! Our group has all kinds. I'm usually good on individual NPC theatrics and interesting if someone weird design... some of our players and GMs are excellent role players as well. We have one GM in our group who is also an excellent rules lawer.. and he is also good with the logistics. If you are like him, your campaign will be memorable for other reasons. Focus on the big picture of the main story rather than the little bits of how the accent of the orc works. When after 15 sessions, your players begin to relise that all those seemingly unrelated events are actualy connected to a bigger plot, and they are now fully entangled in it, they will be impressed. Let them do the descriptions and theatrics. one of our GM liked to encourage the players to describe and enhance the scene. Players would describe how they picked the rose from the vase on the table to hand to the countess, even though the GM never specified their was a vase of flowers there. Specifics asside, it allows the players to create half the visuals without you doing the work, then you just play off them, to a degree. [/QUOTE]
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