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<blockquote data-quote="Bleys Icefalcon" data-source="post: 6751405" data-attributes="member: 6670542"><p>That sir, was a read. It sounds like you already have a good grasp of story, which in this player/DMs opinion is the most important aspect. The main issue you will encounter, throughout the process, is human nature. They (the characters) are evil, and they will turn on one another, quest be damned. It will take a firm hand to keep them on track, as invariably they'll begin scheming against one another - likely during the first few minutes of the game as they realize they are chained up. As they grow in power, the more secretive they will become and there will likely be a deadly inter-party battle or three at the drop of a hat. Also, do not be surprised when the note passing and side bars begin. Of course more than one "alpha" will emerge in the group, and being evil, it will be easy for them to justify the slaughtering of the other.</p><p></p><p>It may be a good idea, if a bit heavy handed to have the Avatar of Wee Jas pop in fairly early and nail them all with a very powerful, very carefully worded Geas. One that causes them to wither and die in agony if they don't work together, if they attack one another, or if they turn away from her tasks.</p><p></p><p>Then again there is a certain perverse pleasure as the DM sits back and watches a group of friends do everything in their power to betray and slaughter one another...</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 6751405, member: 6670542"] That sir, was a read. It sounds like you already have a good grasp of story, which in this player/DMs opinion is the most important aspect. The main issue you will encounter, throughout the process, is human nature. They (the characters) are evil, and they will turn on one another, quest be damned. It will take a firm hand to keep them on track, as invariably they'll begin scheming against one another - likely during the first few minutes of the game as they realize they are chained up. As they grow in power, the more secretive they will become and there will likely be a deadly inter-party battle or three at the drop of a hat. Also, do not be surprised when the note passing and side bars begin. Of course more than one "alpha" will emerge in the group, and being evil, it will be easy for them to justify the slaughtering of the other. It may be a good idea, if a bit heavy handed to have the Avatar of Wee Jas pop in fairly early and nail them all with a very powerful, very carefully worded Geas. One that causes them to wither and die in agony if they don't work together, if they attack one another, or if they turn away from her tasks. Then again there is a certain perverse pleasure as the DM sits back and watches a group of friends do everything in their power to betray and slaughter one another... [/QUOTE]
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