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<blockquote data-quote="Vermonter" data-source="post: 4641916" data-attributes="member: 54647"><p><strong>Sounds Great so Far</strong></p><p></p><p>I like the way you are progressing. For a first campaign it sounds like you've gotten right into the action! Here are a few more thoughts:</p><p></p><p>If you lower all the players through a hole and they are surrounded by dwarves they are almost certainly going to fight. They will (rightly) determine that trying to climb back up a rope while being hammered is not survivable and you've backed them in a corner. So.. plan on that being a combat encounter, either give an apparent escape route midway through (they spot an open doorway past a dwarf that just fell in battle), or even let them win and rest, but not be able to go back.</p><p></p><p>As to the captured halfling, perhaps the dwarf quickly suggests gagging him and moving to a 'safer' place before interrogating him. He then leads the party to descend the rope (tie up the halfling and lower him down first to use as ballast on the end of the rope, everyone likes halfling humor). Once down, he slams and locks the grate and cuts the rope. He'll use his protected spot to take pot shots down during the combat, which should eventually force the players to flee even after killing the dwarves waiting below.</p><p>Once they question the halfling he could offer to help them find a way out. But likely they'll not be trusting anyone at this point. Play that up, it can be fun. Along the way use the halfling to rescue the group if they get in way over their heads.</p><p>Now they are in dwarven slaver tunnels and need to find a safe way to the surface. Pretty soon (but not until after they've had a chance for a short rest) they will start hearing the clomping boots of another, larger dwarf patrol heading their way. The race through the tunnels could make a great skill challenge if you plan out a series of tests (crevaces to cross, strange runes to interpret, perhaps historical references or divine inspiration to choose a path).</p><p></p><p>Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Vermonter, post: 4641916, member: 54647"] [b]Sounds Great so Far[/b] I like the way you are progressing. For a first campaign it sounds like you've gotten right into the action! Here are a few more thoughts: If you lower all the players through a hole and they are surrounded by dwarves they are almost certainly going to fight. They will (rightly) determine that trying to climb back up a rope while being hammered is not survivable and you've backed them in a corner. So.. plan on that being a combat encounter, either give an apparent escape route midway through (they spot an open doorway past a dwarf that just fell in battle), or even let them win and rest, but not be able to go back. As to the captured halfling, perhaps the dwarf quickly suggests gagging him and moving to a 'safer' place before interrogating him. He then leads the party to descend the rope (tie up the halfling and lower him down first to use as ballast on the end of the rope, everyone likes halfling humor). Once down, he slams and locks the grate and cuts the rope. He'll use his protected spot to take pot shots down during the combat, which should eventually force the players to flee even after killing the dwarves waiting below. Once they question the halfling he could offer to help them find a way out. But likely they'll not be trusting anyone at this point. Play that up, it can be fun. Along the way use the halfling to rescue the group if they get in way over their heads. Now they are in dwarven slaver tunnels and need to find a safe way to the surface. Pretty soon (but not until after they've had a chance for a short rest) they will start hearing the clomping boots of another, larger dwarf patrol heading their way. The race through the tunnels could make a great skill challenge if you plan out a series of tests (crevaces to cross, strange runes to interpret, perhaps historical references or divine inspiration to choose a path). Good luck and have fun! [/QUOTE]
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