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<blockquote data-quote="Mechanimal" data-source="post: 4643751" data-attributes="member: 75673"><p>Thanks for all that advice. It's giving me plenty of ideas to branch off from. I'm probably going to take the lowering of the rope idea, have the battle with the NPC dwarf at the top. I want to keep him around to later be party of the campaign. I've picked a city to head to after this, and I'm gonna play this section from some ideas I've had. The city I've chosen (from old 2E books, for flavour) is Gulg. It's a large city, and it has a ruling "queen," who is also known as Oba, or "forest goddess." I'm going to say that she exiled the dwarves after some opinions differed from hers, and he thinks that the party is out to get him. I can also play up on this angle as a feud between two large groups for later. That way there's a reason why the party is being attacked, albeit they have no idea what he's talking about. I'm not yet sure why the dwarves are slavers to the halflings, but I'll figure that out in due time. So after they get out, after running from a mass amount of dwarves, the halfling will lead them to Gulg. But, if he somehow dies, I'll have the PC's spot a map that leads to Gulg, via underground tunnels. May make a small bit of dungeon encounters, or take the previous ideas of a skill challenge out. I'm undecided on that so far.</p><p></p><p>So, Gulg is a large city-state with templars that work for the queen, and comprised of many different areas. Some "mini-towns" called dagoba's which are like cities that, if they pay taxes, will be left alone by the officials, and get grain and supplies, as needed. My idea was not to start in a small town, because I didn't want to create more areas of Athas; my idea was to start in a small section in a dangerous town until the PC's are a higher level to really get behind what's going down in Athas. They will be able to find different things out about the feud and get supplies and have a place to sleep in this place. However, they will not want to venture out too often. I'll make the PC's aware of how brutal it can be if you get involved with official affairs. I'm thinking of some display of brutal violence by the templar as the PC's enter Gulg. </p><p></p><p>Those are just some ideas I've had. I can't wait to put some of this into effect. I don't know if I'd mentioned this before, but your idea on trust is a great one, and one that I'd like the PC's to realize. Athas is a brutal land, full of brutal violence, seething sun, and filtered information; with an extreme lack of water and metal. (Still working on how to incorporate the lack of metal, or if I should just drop that as too much.)</p></blockquote><p></p>
[QUOTE="Mechanimal, post: 4643751, member: 75673"] Thanks for all that advice. It's giving me plenty of ideas to branch off from. I'm probably going to take the lowering of the rope idea, have the battle with the NPC dwarf at the top. I want to keep him around to later be party of the campaign. I've picked a city to head to after this, and I'm gonna play this section from some ideas I've had. The city I've chosen (from old 2E books, for flavour) is Gulg. It's a large city, and it has a ruling "queen," who is also known as Oba, or "forest goddess." I'm going to say that she exiled the dwarves after some opinions differed from hers, and he thinks that the party is out to get him. I can also play up on this angle as a feud between two large groups for later. That way there's a reason why the party is being attacked, albeit they have no idea what he's talking about. I'm not yet sure why the dwarves are slavers to the halflings, but I'll figure that out in due time. So after they get out, after running from a mass amount of dwarves, the halfling will lead them to Gulg. But, if he somehow dies, I'll have the PC's spot a map that leads to Gulg, via underground tunnels. May make a small bit of dungeon encounters, or take the previous ideas of a skill challenge out. I'm undecided on that so far. So, Gulg is a large city-state with templars that work for the queen, and comprised of many different areas. Some "mini-towns" called dagoba's which are like cities that, if they pay taxes, will be left alone by the officials, and get grain and supplies, as needed. My idea was not to start in a small town, because I didn't want to create more areas of Athas; my idea was to start in a small section in a dangerous town until the PC's are a higher level to really get behind what's going down in Athas. They will be able to find different things out about the feud and get supplies and have a place to sleep in this place. However, they will not want to venture out too often. I'll make the PC's aware of how brutal it can be if you get involved with official affairs. I'm thinking of some display of brutal violence by the templar as the PC's enter Gulg. Those are just some ideas I've had. I can't wait to put some of this into effect. I don't know if I'd mentioned this before, but your idea on trust is a great one, and one that I'd like the PC's to realize. Athas is a brutal land, full of brutal violence, seething sun, and filtered information; with an extreme lack of water and metal. (Still working on how to incorporate the lack of metal, or if I should just drop that as too much.) [/QUOTE]
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