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<blockquote data-quote="Mesh Hong" data-source="post: 5076872" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Always nice to see someone new having a go at creating their own threats, welcome aboard.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tunnel Warden</span></span></strong></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">1: Defences</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">It’s a nice standard creature, I would probably rate the defences as:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">AC 21; Fortitude 18; Reflex 16; Will 16</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I think that a Reflex and Will defence of 13 is probably too much on the low side for a level 5 soldier.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">2: Spear Thrust</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">An attack that targets NADs instead of AC is usually lower, I think this should be:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +10 vs. Reflex;</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I also see that you are using the normal damage expression, it is usual for soldier type creatures to use the low expression damage, but like all things it is a matter of balance. In this case as there is a little control and the creature already has a standard attack that uses medium instead of low I would go with</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">1d8+4 damage; on hit slide target 1 square</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Tunnel Warden Shield Bearer</span></span></strong></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">1: Defences</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">You are really playing around with the figures here, AC 23 is pretty strong for a level 5 creature (it is the equivalent of a level 9 skirmisher), especially if you start granting cover and superior cover. My prediction is that your melee characters are going to have a tough time hitting.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In all fairness the Shield Bearer should have the same defences as the standard Tunnel Warden. Now as these are themed creatures you can play with them a little, going from your slight deviation from expected damage I might suggest dropping the AC of the Tunnel Warden by 1 and increasing the Will of the Shield Bearer by 1, I might also increase the advantage of Stand Your Ground on the Shield Bearer by 1 (so that it can resist 2 squares of forced movement).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Another thing you might consider is creature version of the player feat that cancels the +2 attack bonus from flanking. This would fit thematically with the shield bearers.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">2: Shield Bearer</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Its an interesting idea. Like others have said I would change the mechanic to grant the bonus to all adjacent allies, its clearer and easier to arbitrate mid combat.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As far as I am aware there is no tower shield in 4e so you are setting a precedent by using it. Is the cover provided meant to be verses just ranged attacks? Or are you working under the principle that it would include melee attacks as well?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Really I would move away from having it grant cover and have it grant a shield bonus instead (your Tunnel Wardens don’t use a shield so it would work well). I might have the bonus at +1 to AC and Reflex, then +2 to AC and Reflex, I also might restrict the bonus to just allies and not the Shield Bearer itself. (If you felt that the Shield Bearer really needed the increased AC then I would just add 1 to AC defence, but again I would be cautious of pushing up a soldiers AC)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I might write it as:</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Shield Bearer</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If on its turn Shield Bearer moves at half or less than its speed it grants all adjacent allies a +1 shield bonus to their AC and Reflex defences until the start of its next turn; if the Shield Bearer does not move on its turn it grants all adjacent allies a +2 shield bonus to their AC and Reflex defences until the start of its next turn.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway these are my initial thoughts, I hope they help.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5076872, member: 73463"] [FONT=Verdana][COLOR=white]Always nice to see someone new having a go at creating their own threats, welcome aboard.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tunnel Warden[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]1: Defences[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]It’s a nice standard creature, I would probably rate the defences as:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]AC 21; Fortitude 18; Reflex 16; Will 16[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I think that a Reflex and Will defence of 13 is probably too much on the low side for a level 5 soldier.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]2: Spear Thrust[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]An attack that targets NADs instead of AC is usually lower, I think this should be:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +10 vs. Reflex;[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I also see that you are using the normal damage expression, it is usual for soldier type creatures to use the low expression damage, but like all things it is a matter of balance. In this case as there is a little control and the creature already has a standard attack that uses medium instead of low I would go with[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1d8+4 damage; on hit slide target 1 square[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Tunnel Warden Shield Bearer[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]1: Defences[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]You are really playing around with the figures here, AC 23 is pretty strong for a level 5 creature (it is the equivalent of a level 9 skirmisher), especially if you start granting cover and superior cover. My prediction is that your melee characters are going to have a tough time hitting.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In all fairness the Shield Bearer should have the same defences as the standard Tunnel Warden. Now as these are themed creatures you can play with them a little, going from your slight deviation from expected damage I might suggest dropping the AC of the Tunnel Warden by 1 and increasing the Will of the Shield Bearer by 1, I might also increase the advantage of Stand Your Ground on the Shield Bearer by 1 (so that it can resist 2 squares of forced movement).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Another thing you might consider is creature version of the player feat that cancels the +2 attack bonus from flanking. This would fit thematically with the shield bearers.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]2: Shield Bearer[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Its an interesting idea. Like others have said I would change the mechanic to grant the bonus to all adjacent allies, its clearer and easier to arbitrate mid combat.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As far as I am aware there is no tower shield in 4e so you are setting a precedent by using it. Is the cover provided meant to be verses just ranged attacks? Or are you working under the principle that it would include melee attacks as well?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Really I would move away from having it grant cover and have it grant a shield bonus instead (your Tunnel Wardens don’t use a shield so it would work well). I might have the bonus at +1 to AC and Reflex, then +2 to AC and Reflex, I also might restrict the bonus to just allies and not the Shield Bearer itself. (If you felt that the Shield Bearer really needed the increased AC then I would just add 1 to AC defence, but again I would be cautious of pushing up a soldiers AC)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I might write it as:[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Shield Bearer[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If on its turn Shield Bearer moves at half or less than its speed it grants all adjacent allies a +1 shield bonus to their AC and Reflex defences until the start of its next turn; if the Shield Bearer does not move on its turn it grants all adjacent allies a +2 shield bonus to their AC and Reflex defences until the start of its next turn.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway these are my initial thoughts, I hope they help.[/COLOR][/FONT] [/QUOTE]
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