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*Dungeons & Dragons
New DM Looking for tips hoping to run starter set with kids 9-12
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<blockquote data-quote="Alphastream" data-source="post: 6320732" data-attributes="member: 11365"><p>I like the talking hawk idea. You might have it be the familiar of a wizard, who like "Dungeon Master" in the cartoon can provide hints and summarize goals and past events.</p><p></p><p>I've run some tables for kids in that age group, and especially when they are new to the game I would aim for short sessions. Initially an hour and a half, then slowly stretch it out to two hours or more. They can lack the attention span to stay focused and interested. Watch them for signs that they are getting distracted and call the session rather than let their attention wane for too long.</p><p></p><p>The starter set should work fairly well. It does have some places where they need to make decisions, but I think if you prepare the material in advance and use the talking hawk you can have fun and steer them in the right direction as needed. Make goals obvious and restate them as necessary. </p><p></p><p>The starter set is said to incorporate PC backgrounds into the plot. I would keep those really simple and front-and-center. You might make double-sided table tents (folded thick paper) with the PC name, background name, and goal so that they and everyone at the table knows. With kids it works to be really obvious. With an adult if there is a mystery you can unravel it in bits and pieces. Kids won't often have that patience and need fewer steps or recaps to stay focused. </p><p></p><p>Let us know how it goes and what tips you learn!</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6320732, member: 11365"] I like the talking hawk idea. You might have it be the familiar of a wizard, who like "Dungeon Master" in the cartoon can provide hints and summarize goals and past events. I've run some tables for kids in that age group, and especially when they are new to the game I would aim for short sessions. Initially an hour and a half, then slowly stretch it out to two hours or more. They can lack the attention span to stay focused and interested. Watch them for signs that they are getting distracted and call the session rather than let their attention wane for too long. The starter set should work fairly well. It does have some places where they need to make decisions, but I think if you prepare the material in advance and use the talking hawk you can have fun and steer them in the right direction as needed. Make goals obvious and restate them as necessary. The starter set is said to incorporate PC backgrounds into the plot. I would keep those really simple and front-and-center. You might make double-sided table tents (folded thick paper) with the PC name, background name, and goal so that they and everyone at the table knows. With kids it works to be really obvious. With an adult if there is a mystery you can unravel it in bits and pieces. Kids won't often have that patience and need fewer steps or recaps to stay focused. Let us know how it goes and what tips you learn! [/QUOTE]
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New DM Looking for tips hoping to run starter set with kids 9-12
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