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New DM: need adventure ideas for kids in Wizarding school
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<blockquote data-quote="blargney" data-source="post: 693109" data-attributes="member: 2689"><p>I've lately read Sepulchrave's story hour, and he really makes me want to have a mostly monotheistic human culture. CleverName's story hour is also an excellent example of this setup.</p><p></p><p>I like the fact that it engenders cultural conflict between proponents of different pantheons. Religious wars within a single polytheist pantheon don't make nearly as much sense to me as actual inter-religion conflicts.</p><p></p><p>I'd ideally like to have a religious sytem that takes the best monotheistic elements of Oronthonism with the slew of rich pantheons and cultural heroes/demi-gods from Palaestra. Since I'm currently in Quebec, organized monotheism (*cough* catholicism) can be used to spectacular effect on people that have lived here for generations!</p><p></p><p>I've been scouring the Internet and Dungeon magazines for DMing tips and adventure ideas... I think I'm starting to get a general idea of how to do this. I'm still trying to figure out how to *start* the game though. Once I've done that, the rest ought to flow fairly easily, I think!</p><p></p><p>Could someone please give me an example of a good campaign opening, and how you would execute it as a DM? I'd like it to happen as the PCs are on the way to the Academy for the first time, and they witness an event of some import. The event should ideally leave some questions running around in their minds...</p><p></p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney, post: 693109, member: 2689"] I've lately read Sepulchrave's story hour, and he really makes me want to have a mostly monotheistic human culture. CleverName's story hour is also an excellent example of this setup. I like the fact that it engenders cultural conflict between proponents of different pantheons. Religious wars within a single polytheist pantheon don't make nearly as much sense to me as actual inter-religion conflicts. I'd ideally like to have a religious sytem that takes the best monotheistic elements of Oronthonism with the slew of rich pantheons and cultural heroes/demi-gods from Palaestra. Since I'm currently in Quebec, organized monotheism (*cough* catholicism) can be used to spectacular effect on people that have lived here for generations! I've been scouring the Internet and Dungeon magazines for DMing tips and adventure ideas... I think I'm starting to get a general idea of how to do this. I'm still trying to figure out how to *start* the game though. Once I've done that, the rest ought to flow fairly easily, I think! Could someone please give me an example of a good campaign opening, and how you would execute it as a DM? I'd like it to happen as the PCs are on the way to the Academy for the first time, and they witness an event of some import. The event should ideally leave some questions running around in their minds... -blarg [/QUOTE]
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