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<blockquote data-quote="Imaculata" data-source="post: 7032949" data-attributes="member: 6801286"><p>It would seem most logical to me that this is where the session would start. The Baron is most likely someone who is an ally to the players (at least for now), either because of their relation to him, or because he has hired them for his daughter's security.</p><p></p><p></p><p></p><p>Is he? Maybe he is, or maybe he isn't. I would leave this up to the players. The attack on his life will certainly have a negative impact on the fragile peace between the two countries, and the outcome will obviously be worse if he dies. But I wouldn't force him to always die.</p><p></p><p></p><p></p><p>Again, I would let the outcome of these events be determined by the actions of the players. Maybe the daughter isn't kidnapped, because the players try to keep her safe? Maybe the Baron isn't wounded, but killed, because the players fail to come to his aid? Maybe, plot twist, the daughter is trying to get kidnapped on purpose!</p><p></p><p></p><p></p><p>This seems a bit convenient. I would work out come alternate scenarios in which this could play out. What if the players manage to prevent the kidnapping?</p><p></p><p>The most important thing I think you should focus on, is just getting the party together, and getting them to stay together, and work as a team. The Baron could be an essential npc for this.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7032949, member: 6801286"] It would seem most logical to me that this is where the session would start. The Baron is most likely someone who is an ally to the players (at least for now), either because of their relation to him, or because he has hired them for his daughter's security. Is he? Maybe he is, or maybe he isn't. I would leave this up to the players. The attack on his life will certainly have a negative impact on the fragile peace between the two countries, and the outcome will obviously be worse if he dies. But I wouldn't force him to always die. Again, I would let the outcome of these events be determined by the actions of the players. Maybe the daughter isn't kidnapped, because the players try to keep her safe? Maybe the Baron isn't wounded, but killed, because the players fail to come to his aid? Maybe, plot twist, the daughter is trying to get kidnapped on purpose! This seems a bit convenient. I would work out come alternate scenarios in which this could play out. What if the players manage to prevent the kidnapping? The most important thing I think you should focus on, is just getting the party together, and getting them to stay together, and work as a team. The Baron could be an essential npc for this. [/QUOTE]
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