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<blockquote data-quote="TheClone" data-source="post: 5365478" data-attributes="member: 90399"><p>Interesting. I never thought that any DSA-player would switch to 4e. But if it works, it's good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In some years gaming will get better. When the babies become young players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>I guess yes, that's a problem of inexperience. And you're hitting the DSA clishee perfectly <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> (sorry, couldn't hold myself back). If your players have no interest in getting to know the NPCs and do to want any more backstory, you should not force them. If you get them to Winterhaven by tricks, then they won't pay any attention to the background or the npcs. If players do not want to do something there is no sense in forcing them. They'll just get bored or angry.</p><p></p><p>You can try two things in my opinion. Give them appetizers. Hint to what they're missing in Winterhaven somehow (I don't have any specific ideas at the moment) and maybe they'll bite and go over. Or you can put the information right to where the players are. For example you can transfer the backstory of the keep to sculptures, paintings and stuff inside the keep and describe those to them. If they like it, they'll ask and pay attention. If they hurry on, it's just not their type of game.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5365478, member: 90399"] Interesting. I never thought that any DSA-player would switch to 4e. But if it works, it's good :) In some years gaming will get better. When the babies become young players :cool: I guess yes, that's a problem of inexperience. And you're hitting the DSA clishee perfectly :devil: (sorry, couldn't hold myself back). If your players have no interest in getting to know the NPCs and do to want any more backstory, you should not force them. If you get them to Winterhaven by tricks, then they won't pay any attention to the background or the npcs. If players do not want to do something there is no sense in forcing them. They'll just get bored or angry. You can try two things in my opinion. Give them appetizers. Hint to what they're missing in Winterhaven somehow (I don't have any specific ideas at the moment) and maybe they'll bite and go over. Or you can put the information right to where the players are. For example you can transfer the backstory of the keep to sculptures, paintings and stuff inside the keep and describe those to them. If they like it, they'll ask and pay attention. If they hurry on, it's just not their type of game. [/QUOTE]
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