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<blockquote data-quote="Robtheman" data-source="post: 5366116" data-attributes="member: 89625"><p><strong>There is no problem - only an opportunity.</strong></p><p></p><p>1. The party has made choices. That is their job during the gaming session.</p><p></p><p>2. You're job is now to make choices in response to their actions. If you need inspiration simply look to their decisions during the last game session. What stands out as "definitive" from each character. You have mentioned some already: camping outside the cave; not wanting to go to the town. Make use of those choices by adding consequences.</p><p></p><p>- The PCs tipped off the slavers that their operation was busted. They had an observer outside the caves keeping an eye on things. Irontooth was none too bright so they required an insurance plan. Or perhaps they had side deals with Irontooth. In any case they decide to manipulate things at the town because they think their sweet deal is about to disappear. </p><p></p><p>They dupe Ninarin into thinking that Kalarel wants her to make a move that distracts attention from the keep. She pulls a stunt that gets the guards into the keep and then orchestrates a large scale kidnapping of townspeople who live outside the walls. Some of your NPCs get caught up in it. The players don't discover this, nor do they save the day. They didn't want to go to town, right?</p><p></p><p>Some of the slaves get away, including some NPCs. Your PCs encounter them making their way back to town. They share word of large chests of loot that the Slavers are taking out of the region and particularly tough leader with a (insert magic item of value to the druid). He also seems to have a fighting style that is similar to the fighter, or perhaps a symbol on his armor tells the PCs he hails from the same region.</p><p></p><p>If they don't bite, they aren't playing nice. In any case, the slavers take a path that brings the PCs closer to the keep. There is an entrance to the Underdark here that they use to transport slaves. This is where the PCs can catch up to the Slavers and rescue the other townspeople. This will reward the greedy, the riteous and the heroic alike, and dead people always please a servant of the Raven Queen.</p><p></p><p>Just one possibility to use their choices against them. I mean to build a better story.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5366116, member: 89625"] [b]There is no problem - only an opportunity.[/b] 1. The party has made choices. That is their job during the gaming session. 2. You're job is now to make choices in response to their actions. If you need inspiration simply look to their decisions during the last game session. What stands out as "definitive" from each character. You have mentioned some already: camping outside the cave; not wanting to go to the town. Make use of those choices by adding consequences. - The PCs tipped off the slavers that their operation was busted. They had an observer outside the caves keeping an eye on things. Irontooth was none too bright so they required an insurance plan. Or perhaps they had side deals with Irontooth. In any case they decide to manipulate things at the town because they think their sweet deal is about to disappear. They dupe Ninarin into thinking that Kalarel wants her to make a move that distracts attention from the keep. She pulls a stunt that gets the guards into the keep and then orchestrates a large scale kidnapping of townspeople who live outside the walls. Some of your NPCs get caught up in it. The players don't discover this, nor do they save the day. They didn't want to go to town, right? Some of the slaves get away, including some NPCs. Your PCs encounter them making their way back to town. They share word of large chests of loot that the Slavers are taking out of the region and particularly tough leader with a (insert magic item of value to the druid). He also seems to have a fighting style that is similar to the fighter, or perhaps a symbol on his armor tells the PCs he hails from the same region. If they don't bite, they aren't playing nice. In any case, the slavers take a path that brings the PCs closer to the keep. There is an entrance to the Underdark here that they use to transport slaves. This is where the PCs can catch up to the Slavers and rescue the other townspeople. This will reward the greedy, the riteous and the heroic alike, and dead people always please a servant of the Raven Queen. Just one possibility to use their choices against them. I mean to build a better story. [/QUOTE]
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