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New DM needs help getting new PCs together!
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<blockquote data-quote="Rel" data-source="post: 2001462" data-attributes="member: 99"><p>The last two campaigns I've run have started with me making a simple declaration and letting the players work it out from there.</p><p></p><p>"You will all be townsfolk from a town called Glynden. You don't have to be native but it is where you currently reside."</p><p></p><p>Two players decided that they were childhood friends who grew up in the town. The third was a mysterious Druid who lurked around the edges of town keeping the townsfolk safe from the wild animals and vice versa.</p><p></p><p>"You all need a reason to seek out the fabled <em>City of Endless Summer</em>."</p><p></p><p>Two were searching for a lost friend who had journeyed to the same place. One was a Cleric looking to smite evil and had heard that the City harbored the Cult of Bane. One was a Royal Explorer seeking to chart this unknown place. One was asked by his Wizard's Guild to seek out possible lost magical secrets rumored to be there.</p><p></p><p>The campaign I'm starting on Monday (Eberron) I just told them that they would all need a reason to be in Sharn. I also said that any interpersonal linkages between PC's would make things a bit easier on me but were not required. The first words I utter for this campaign will be "Roll Initiative." I've decided that in media res is a great way to start any campaign or adventure.</p></blockquote><p></p>
[QUOTE="Rel, post: 2001462, member: 99"] The last two campaigns I've run have started with me making a simple declaration and letting the players work it out from there. "You will all be townsfolk from a town called Glynden. You don't have to be native but it is where you currently reside." Two players decided that they were childhood friends who grew up in the town. The third was a mysterious Druid who lurked around the edges of town keeping the townsfolk safe from the wild animals and vice versa. "You all need a reason to seek out the fabled [i]City of Endless Summer[/i]." Two were searching for a lost friend who had journeyed to the same place. One was a Cleric looking to smite evil and had heard that the City harbored the Cult of Bane. One was a Royal Explorer seeking to chart this unknown place. One was asked by his Wizard's Guild to seek out possible lost magical secrets rumored to be there. The campaign I'm starting on Monday (Eberron) I just told them that they would all need a reason to be in Sharn. I also said that any interpersonal linkages between PC's would make things a bit easier on me but were not required. The first words I utter for this campaign will be "Roll Initiative." I've decided that in media res is a great way to start any campaign or adventure. [/QUOTE]
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