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<blockquote data-quote="GoGoGadget" data-source="post: 6981445" data-attributes="member: 6871381"><p>So i am a new DM that is taking on the task of creating his own world. I wanted to ask some veteran players for world advise. Let me give you a little background info and then i would love for people help me take campaign where it needs to go.</p><p></p><p>Quick World intro:</p><p>4 gods(Sea god, earth god, lighting god, underworld god, think greek mythology) lived in harmony. The underworld god wanted to rule and began scheming to take over. The brothers found out what they were doing attempted to stop him. Sea and earth were banished in the fight and the lightning god was barley able to banish his brother. This left 1 god to rule the land. He wipes the memory of the people of the land to make them think that he is the only 1 true god. After this he goes into hiding. He has not had contact with the world he resides in in 1000 years.</p><p></p><p>Campaign intro:</p><p>4 players (druid, pally, fighter, cleric) were teleported to a magic shop because a sorceress used a spell to help her summon what she seeks most (Que PC). She told the PCs that she is looking for her brother (a barbarian pit fighter)that was lost around a near by lake. She told them to seek out her brother at the lake. To prepare them for the quest she supplies them with things (they notice a yellow orb in the display case). She says this is a gift to her brother after he won his freedom fighting in the arena in the main city of the land (for this city i am thinking a waterdeep style city).</p><p></p><p>The adventures go to the cave and solve a few puzzles to get to the main chamber. Here there is 4 arches (1 to the left as you enter, 2 in front, and 1 to the right). The sorceress emerges and tells the party that she was searching for the great evil that used to rule this land and the spell she used gave her our 4 PCs. She new they would lead her there. She then reveals that she is actually a necromancer and begins summoning hordes of undead. Just wen the PCs are about to win the arch behind her begins to glow and giant black hand comes out of the portal and pulls her in. She then emerges changed (think Lillian Vess) with a deathknight that can easily TPK everyone. Just then her brother saves the day and helps defeat the deathknight in the process but is mortally wounded from the battle. The necromancer retreats to the dark portal. Then the lightning god shows up. Tells the adventurers that the death god is regaining his strength and plans to return. Then need to go to the other planes (were each god was banished) and gather help. He takes the pit fighter as he leaves and tells them to go activate the portal and they will find the next "key" in the main city. The party goes back to the magic shop, ransacks the place (grabs the orb) and heads back to the portal.</p><p></p><p>That is about as far as i have gotten. I would like everyones opinions on what i could possible do next.</p><p></p><p>My thoughts-</p><p>Orbs are keys that open up portals to different planes</p><p>death god world will be like the underdark</p><p>Sea god world will be a vast ocean and potentially be underwater world (gave them a foldable boat to plan for this)</p><p>earth god world is ...... I have no clue.</p><p>last orb to get is underdark </p><p>Go to the city and fight in the pit to get the next orb?? or some other way</p><p></p><p>Thanks for the help and feedback everyone!!!</p></blockquote><p></p>
[QUOTE="GoGoGadget, post: 6981445, member: 6871381"] So i am a new DM that is taking on the task of creating his own world. I wanted to ask some veteran players for world advise. Let me give you a little background info and then i would love for people help me take campaign where it needs to go. Quick World intro: 4 gods(Sea god, earth god, lighting god, underworld god, think greek mythology) lived in harmony. The underworld god wanted to rule and began scheming to take over. The brothers found out what they were doing attempted to stop him. Sea and earth were banished in the fight and the lightning god was barley able to banish his brother. This left 1 god to rule the land. He wipes the memory of the people of the land to make them think that he is the only 1 true god. After this he goes into hiding. He has not had contact with the world he resides in in 1000 years. Campaign intro: 4 players (druid, pally, fighter, cleric) were teleported to a magic shop because a sorceress used a spell to help her summon what she seeks most (Que PC). She told the PCs that she is looking for her brother (a barbarian pit fighter)that was lost around a near by lake. She told them to seek out her brother at the lake. To prepare them for the quest she supplies them with things (they notice a yellow orb in the display case). She says this is a gift to her brother after he won his freedom fighting in the arena in the main city of the land (for this city i am thinking a waterdeep style city). The adventures go to the cave and solve a few puzzles to get to the main chamber. Here there is 4 arches (1 to the left as you enter, 2 in front, and 1 to the right). The sorceress emerges and tells the party that she was searching for the great evil that used to rule this land and the spell she used gave her our 4 PCs. She new they would lead her there. She then reveals that she is actually a necromancer and begins summoning hordes of undead. Just wen the PCs are about to win the arch behind her begins to glow and giant black hand comes out of the portal and pulls her in. She then emerges changed (think Lillian Vess) with a deathknight that can easily TPK everyone. Just then her brother saves the day and helps defeat the deathknight in the process but is mortally wounded from the battle. The necromancer retreats to the dark portal. Then the lightning god shows up. Tells the adventurers that the death god is regaining his strength and plans to return. Then need to go to the other planes (were each god was banished) and gather help. He takes the pit fighter as he leaves and tells them to go activate the portal and they will find the next "key" in the main city. The party goes back to the magic shop, ransacks the place (grabs the orb) and heads back to the portal. That is about as far as i have gotten. I would like everyones opinions on what i could possible do next. My thoughts- Orbs are keys that open up portals to different planes death god world will be like the underdark Sea god world will be a vast ocean and potentially be underwater world (gave them a foldable boat to plan for this) earth god world is ...... I have no clue. last orb to get is underdark Go to the city and fight in the pit to get the next orb?? or some other way Thanks for the help and feedback everyone!!! [/QUOTE]
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