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<blockquote data-quote="Shiroiken" data-source="post: 6981802" data-attributes="member: 6775477"><p>Extraneous deity information is irrelevant, other than to impress upon the PCs that "there is but ONE TRUE GOD." Make sure to focus on that and to clarify that Region deals with the different sects of the only religion. You may decide later to have the one true god idea stay true later, so don't lock yourself into an idea before you have to.</p><p></p><p>If the PCs balk at being used as slave labor (as most players I know would be), have the sorceress inform the PCs that the summoning placed a powerful enchantment upon them, and to defy her wishes is to suffer punishment (whether this is true or not is up to you). Another option would be to tell the player that they are Charmed by her, and that the character feels that what she asks is reasonable (this will make the players hate her, but force them to join the adventure).</p><p></p><p>I would avoid the railroad nature of having the NPC save them. I would instead setup a hard challenge that would allow them to save him first, with failure meaning his death. If he survives, he will be a powerful ally, rewarding the players for solving the challenge. Failure would be the same as if they never found him, making the final encounter VERY difficult.</p><p></p><p>I would have a single arch and use the portal as the end to the encounter (when she hits 0 HP, rather than falling unconscious), with a demonic voice saying "you have failed me for the last time </name>! Other agents will have to suffice while you suffer eternal torment in my domain." This should be enough encouragement for them to discover what the portal is and who the demonic voice belonged to. The threat of other agents should also keep them on their toes. If the brother survived, he may offer suggestions (such as ransacking her home for clues).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6981802, member: 6775477"] Extraneous deity information is irrelevant, other than to impress upon the PCs that "there is but ONE TRUE GOD." Make sure to focus on that and to clarify that Region deals with the different sects of the only religion. You may decide later to have the one true god idea stay true later, so don't lock yourself into an idea before you have to. If the PCs balk at being used as slave labor (as most players I know would be), have the sorceress inform the PCs that the summoning placed a powerful enchantment upon them, and to defy her wishes is to suffer punishment (whether this is true or not is up to you). Another option would be to tell the player that they are Charmed by her, and that the character feels that what she asks is reasonable (this will make the players hate her, but force them to join the adventure). I would avoid the railroad nature of having the NPC save them. I would instead setup a hard challenge that would allow them to save him first, with failure meaning his death. If he survives, he will be a powerful ally, rewarding the players for solving the challenge. Failure would be the same as if they never found him, making the final encounter VERY difficult. I would have a single arch and use the portal as the end to the encounter (when she hits 0 HP, rather than falling unconscious), with a demonic voice saying "you have failed me for the last time </name>! Other agents will have to suffice while you suffer eternal torment in my domain." This should be enough encouragement for them to discover what the portal is and who the demonic voice belonged to. The threat of other agents should also keep them on their toes. If the brother survived, he may offer suggestions (such as ransacking her home for clues). [/QUOTE]
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