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<blockquote data-quote="Alyarius" data-source="post: 386518" data-attributes="member: 2176"><p>I have been DMing for about 5 or 6 months. The party started out at 1st level and are now up to 3rd and 4th. (I killed some of the players) </p><p></p><p>In order to level up, the players have to train. One week for every level. The problem is that the players are out on a quest and aren't likely to be near anyone or thing that could train them for some time. The all have enough experience to level up, but if they turn around and go back, they'll never solve this quest. </p><p></p><p>They already feel a little discouraged by the lack of accomplishment. They've been out for 8 days, and haven't figured out what's up. They are half a day away from figuring it out, but they don't know that. </p><p></p><p>I tried to encourage them to stay on the quest by suggesting a modification to the level up rule. I was going to allow players to gain a level immediately (without formal training) in a class they already have studied. I would allow them to do this when they acquire enough xp to advance twice. (If they are 3rd level and have 10,000xp, they get 4th level for free).</p><p></p><p>The problem with this is that some of the players want their next levels to be in an entirely different class, ie a rogue taking wizard so he can progress on the quickest route to arcane trickster.</p><p></p><p>Any advice or help would be greatly appreciated.</p><p></p><p>Thanks, Alyarius</p></blockquote><p></p>
[QUOTE="Alyarius, post: 386518, member: 2176"] I have been DMing for about 5 or 6 months. The party started out at 1st level and are now up to 3rd and 4th. (I killed some of the players) In order to level up, the players have to train. One week for every level. The problem is that the players are out on a quest and aren't likely to be near anyone or thing that could train them for some time. The all have enough experience to level up, but if they turn around and go back, they'll never solve this quest. They already feel a little discouraged by the lack of accomplishment. They've been out for 8 days, and haven't figured out what's up. They are half a day away from figuring it out, but they don't know that. I tried to encourage them to stay on the quest by suggesting a modification to the level up rule. I was going to allow players to gain a level immediately (without formal training) in a class they already have studied. I would allow them to do this when they acquire enough xp to advance twice. (If they are 3rd level and have 10,000xp, they get 4th level for free). The problem with this is that some of the players want their next levels to be in an entirely different class, ie a rogue taking wizard so he can progress on the quickest route to arcane trickster. Any advice or help would be greatly appreciated. Thanks, Alyarius [/QUOTE]
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