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<blockquote data-quote="boothbey" data-source="post: 386842" data-attributes="member: 7107"><p><strong>Hold off on the exp...</strong></p><p></p><p>When I'm running an adventure, exp is given out at the end or at some other convenient stopping point. A time when the party can reflect on what they learned and accomplished during the adventure. </p><p></p><p>Depending on the storyline at the time, this will generally be accompanied by a period of R and R while resources are replenished. Training is accomplished. Spellcasters make an item, scroll, potion, etc.</p><p></p><p>Works well enough for me. Also, for skills and feats and such...as a kind of bypass to training....allow the character to take a feat or skill in something he has tried to do during the adventure. </p><p></p><p>Example, Bobo the Bard has no skill in climbing but seems to always find himself in mountains for adventure. When he levels allow him to take ranks in climbing without a trainer because he has already been forced to learn it on his own. Or if a fighter wants to fight with two weapons, but can't take the feat for a level or two...if he TRIES to do it untrained a few times in the course of an adventure, he should earn the ability to take the feat later.</p><p></p><p>A little trickier with new classes...but if the party wizard spends the watch up with the rogue teaching him some basics...might help him out. Assuming they don't get eaten by whatever sneaks up behind them during study sessions.</p></blockquote><p></p>
[QUOTE="boothbey, post: 386842, member: 7107"] [b]Hold off on the exp...[/b] When I'm running an adventure, exp is given out at the end or at some other convenient stopping point. A time when the party can reflect on what they learned and accomplished during the adventure. Depending on the storyline at the time, this will generally be accompanied by a period of R and R while resources are replenished. Training is accomplished. Spellcasters make an item, scroll, potion, etc. Works well enough for me. Also, for skills and feats and such...as a kind of bypass to training....allow the character to take a feat or skill in something he has tried to do during the adventure. Example, Bobo the Bard has no skill in climbing but seems to always find himself in mountains for adventure. When he levels allow him to take ranks in climbing without a trainer because he has already been forced to learn it on his own. Or if a fighter wants to fight with two weapons, but can't take the feat for a level or two...if he TRIES to do it untrained a few times in the course of an adventure, he should earn the ability to take the feat later. A little trickier with new classes...but if the party wizard spends the watch up with the rogue teaching him some basics...might help him out. Assuming they don't get eaten by whatever sneaks up behind them during study sessions. [/QUOTE]
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