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<blockquote data-quote="StalkingBlue" data-source="post: 386977" data-attributes="member: 645"><p>Sounds like you sure need to find some way to let your players have fun again. </p><p></p><p>You know your own group best, of course, but here's another thought: </p><p></p><p>Are you sure the reason they are getting frustrated is the training requirement? From what you've posted, their frustration might be about being unable to solve their quest as much as anything. </p><p>If that is the case, then giving them a free level-up just to stop them bitching would not be a good strategy in the long run. It would be better to just let them scramble through the adventure and enjoy solving it after that "half a day" they have got left (shouldn't take them long into the next session to figure out they're on to something, though, if they are already frustrated!) </p><p></p><p></p><p></p><p>If you decide to loosen training requirements this time round, try to find something that will be fair on everyone. Level-up potions, as suggested by Piratecat, may serve you well, if you think your players will understand that their characters won't be getting a bunch of those every time they start bitching. </p><p></p><p>If you allow only certain parts of leveling up, I am much in favour of allowing increased hp and saves only, to buff their defensive capabilities. If you allow the BAB increase as well, you are helping fighter-types to improve more than magic users. </p><p></p><p></p><p>As a final thought, if your impression is that your players just resent the training requirement and find no advantages to it (like being able to develop their characters in roleplaying, forming alliances with NPcs and finding a better place in the world, or whatever you like), then you might consider dropping it altogether. </p><p></p><p></p><p>Just my mixed bag of cp. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 386977, member: 645"] Sounds like you sure need to find some way to let your players have fun again. You know your own group best, of course, but here's another thought: Are you sure the reason they are getting frustrated is the training requirement? From what you've posted, their frustration might be about being unable to solve their quest as much as anything. If that is the case, then giving them a free level-up just to stop them bitching would not be a good strategy in the long run. It would be better to just let them scramble through the adventure and enjoy solving it after that "half a day" they have got left (shouldn't take them long into the next session to figure out they're on to something, though, if they are already frustrated!) If you decide to loosen training requirements this time round, try to find something that will be fair on everyone. Level-up potions, as suggested by Piratecat, may serve you well, if you think your players will understand that their characters won't be getting a bunch of those every time they start bitching. If you allow only certain parts of leveling up, I am much in favour of allowing increased hp and saves only, to buff their defensive capabilities. If you allow the BAB increase as well, you are helping fighter-types to improve more than magic users. As a final thought, if your impression is that your players just resent the training requirement and find no advantages to it (like being able to develop their characters in roleplaying, forming alliances with NPcs and finding a better place in the world, or whatever you like), then you might consider dropping it altogether. Just my mixed bag of cp. :) [/QUOTE]
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