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<blockquote data-quote="CTD" data-source="post: 387301" data-attributes="member: 7402"><p>I'm tackling the same issue from a different angle: getting the party to actively participate in "down time" as a part of the campaign. In the games I run, this does not happen much, or for long. In the games I play, the experience is the same.</p><p></p><p>My first successful 3E character was a wizard, specialist in divination. I took all kinds of item creation feats as they came available. More often than not, I had the cash and exp to make something, but not the time. Between player desire to continue to push and DM campaign flow that encouraged lots of fast paced action, I should have taken some metamagics.</p><p></p><p>It's about pacing really. If you want your party to train, you have to make sure there is time to do it at the appropriate junctions. No matter how you distribute exp (by the book, or by your whim) you need to anticipate when levels are coming and ensure that there is a stop for them.</p><p></p><p>The LOTR comment is a bit incorrect though. I remember a band of dwarves with a hobbit who stopped in Rivendell with a certain wizard. They stayed a while, rested their spirits, reinvigorated their desire to go forward, and then went. They also hung about a certain city by the lake for a while before chasing after treasure.</p><p></p><p>Seems that the master himself gave his characters time to "level up" as well... pacing. Everyone needs a break every now and then. Unless you are running a campaign where you want the characters to feel run down and tired because they never get to rest (at which point you let them level on the fly).</p></blockquote><p></p>
[QUOTE="CTD, post: 387301, member: 7402"] I'm tackling the same issue from a different angle: getting the party to actively participate in "down time" as a part of the campaign. In the games I run, this does not happen much, or for long. In the games I play, the experience is the same. My first successful 3E character was a wizard, specialist in divination. I took all kinds of item creation feats as they came available. More often than not, I had the cash and exp to make something, but not the time. Between player desire to continue to push and DM campaign flow that encouraged lots of fast paced action, I should have taken some metamagics. It's about pacing really. If you want your party to train, you have to make sure there is time to do it at the appropriate junctions. No matter how you distribute exp (by the book, or by your whim) you need to anticipate when levels are coming and ensure that there is a stop for them. The LOTR comment is a bit incorrect though. I remember a band of dwarves with a hobbit who stopped in Rivendell with a certain wizard. They stayed a while, rested their spirits, reinvigorated their desire to go forward, and then went. They also hung about a certain city by the lake for a while before chasing after treasure. Seems that the master himself gave his characters time to "level up" as well... pacing. Everyone needs a break every now and then. Unless you are running a campaign where you want the characters to feel run down and tired because they never get to rest (at which point you let them level on the fly). [/QUOTE]
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