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<blockquote data-quote="Andrew Ridenour" data-source="post: 6086064" data-attributes="member: 6705723"><p>Thanks. That is quite a specific layout. I'll use it for this cave, but maybe some tips on future caves/dungeons. Like, how to determine what kind of level the creatures/monsters/NPCs should be for an encounter, or how to determine how hard/challenging a specific place should be. Because, I know that certain places should be harder then others. Like the guards on the first floor of a Dark Lords castle should be relatively easy, but the Dark Lord himself, should be difficult, and he should have his own personal guards/or ways to summon guards to him...</p><p></p><p>However, I'm not sure exactly how to implement that. (I new to GMing... this is my first campaign... and I've only done a few low-level one-shots before this, like "We Be Goblins", and a custom one that I designed (which didn't go very well for me...)</p></blockquote><p></p>
[QUOTE="Andrew Ridenour, post: 6086064, member: 6705723"] Thanks. That is quite a specific layout. I'll use it for this cave, but maybe some tips on future caves/dungeons. Like, how to determine what kind of level the creatures/monsters/NPCs should be for an encounter, or how to determine how hard/challenging a specific place should be. Because, I know that certain places should be harder then others. Like the guards on the first floor of a Dark Lords castle should be relatively easy, but the Dark Lord himself, should be difficult, and he should have his own personal guards/or ways to summon guards to him... However, I'm not sure exactly how to implement that. (I new to GMing... this is my first campaign... and I've only done a few low-level one-shots before this, like "We Be Goblins", and a custom one that I designed (which didn't go very well for me...) [/QUOTE]
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