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New DM needs some feedback on Magical Item
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<blockquote data-quote="Harzel" data-source="post: 7164905" data-attributes="member: 6857506"><p>I'm not sure what you intend by this. I can think of a range of possibilities, but here are three that illustrate the main choices.</p><ol> <li data-xf-list-type="ol">You can cast any spell that you could otherwise cast (max level 7) - limiting it to known spells for classes that have to "know" spells, spells already in your spell book for Wizards, or class spell list for Cleric, Druid, and Paladin.</li> <li data-xf-list-type="ol">You can cast any spell on the spell list of a class in which you have levels up to the level of the highest level spell that you can cast as that class (max level 7).</li> <li data-xf-list-type="ol">(The literal reading of what you have) You can cast <strong>any </strong>spell (disregarding usual class restrictions) of a spell level equal to or lower than you highest level spell slot.</li> </ol><p></p><p>Commentary:</p><ol> <li data-xf-list-type="ol">This seems fine, but perhaps more restricted than you vision for this item.</li> <li data-xf-list-type="ol">This seems like the most appropriate option to me because it just removes the need to know and/or prepare a spell, while maintaining class and level restrictions.</li> <li data-xf-list-type="ol">To me (and this is very much just my subjective reaction), allowing arbitrary casting outside your class(es) seems very powerful and hard to explain in terms of the fiction. Also be aware that the description as you have written it has a weird interaction with multiclass casters. As an example, a Wizard 5 / Cleric 5 has (if you use the PHB MC rules) 4th and 5th level spell slots even though they normally can cast only up to 3rd level spells. With your item, they would suddenly be able to cast 4th and 5th level spells. I don't know whether that is what you want or not.</li> </ol><p></p><p>EDIT: But I do think the general concept of the book is an interesting, cool item, so kudos for thinking it up.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7164905, member: 6857506"] I'm not sure what you intend by this. I can think of a range of possibilities, but here are three that illustrate the main choices. [LIST=1] [*]You can cast any spell that you could otherwise cast (max level 7) - limiting it to known spells for classes that have to "know" spells, spells already in your spell book for Wizards, or class spell list for Cleric, Druid, and Paladin. [*]You can cast any spell on the spell list of a class in which you have levels up to the level of the highest level spell that you can cast as that class (max level 7). [*](The literal reading of what you have) You can cast [B]any [/B]spell (disregarding usual class restrictions) of a spell level equal to or lower than you highest level spell slot. [/LIST] Commentary: [LIST=1] [*]This seems fine, but perhaps more restricted than you vision for this item. [*]This seems like the most appropriate option to me because it just removes the need to know and/or prepare a spell, while maintaining class and level restrictions. [*]To me (and this is very much just my subjective reaction), allowing arbitrary casting outside your class(es) seems very powerful and hard to explain in terms of the fiction. Also be aware that the description as you have written it has a weird interaction with multiclass casters. As an example, a Wizard 5 / Cleric 5 has (if you use the PHB MC rules) 4th and 5th level spell slots even though they normally can cast only up to 3rd level spells. With your item, they would suddenly be able to cast 4th and 5th level spells. I don't know whether that is what you want or not. [/LIST] EDIT: But I do think the general concept of the book is an interesting, cool item, so kudos for thinking it up. [/QUOTE]
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