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<blockquote data-quote="Ghouphball" data-source="post: 8609024" data-attributes="member: 7035809"><p>So I’ve dmed a few (like 3) oneshots for some players, and thats the extent of my dming experience. I decided to take on a longer form campaign because I missed playing dnd, and dammit I have to learn somehow. So far my world building is going great, but my players are struggling a bit. They have character sheets, but are struggling to get into the roleplay and to find their characters motivation. One of thhem is a drama student and we worked really well on their backstory. One is a dude who likes having stupid fun in dnd which i encourage every opportunity, but he has very little backstory and Im still unaware as to why he even started journeying. The third has characters they are attatched to but otherwise gave me free reign over his backstory, though ive made sure to work with him. </p><p>The point is, does anyone have any idea on ways I could help my players discover their character motivation and get them more invested? I have a plan for the first proper arc and right now its a bit of session zero’s to get them an idea on how to play. Should I just leave it be and let them figure it out, or should i encourage them more? Should I set aside one on one time to talk more about them or should I let them chill? Thanks!</p></blockquote><p></p>
[QUOTE="Ghouphball, post: 8609024, member: 7035809"] So I’ve dmed a few (like 3) oneshots for some players, and thats the extent of my dming experience. I decided to take on a longer form campaign because I missed playing dnd, and dammit I have to learn somehow. So far my world building is going great, but my players are struggling a bit. They have character sheets, but are struggling to get into the roleplay and to find their characters motivation. One of thhem is a drama student and we worked really well on their backstory. One is a dude who likes having stupid fun in dnd which i encourage every opportunity, but he has very little backstory and Im still unaware as to why he even started journeying. The third has characters they are attatched to but otherwise gave me free reign over his backstory, though ive made sure to work with him. The point is, does anyone have any idea on ways I could help my players discover their character motivation and get them more invested? I have a plan for the first proper arc and right now its a bit of session zero’s to get them an idea on how to play. Should I just leave it be and let them figure it out, or should i encourage them more? Should I set aside one on one time to talk more about them or should I let them chill? Thanks! [/QUOTE]
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