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New DM - NPC shops and wares?
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<blockquote data-quote="derelictjay" data-source="post: 2144672" data-attributes="member: 19336"><p>Lets see, I usually wing whats in the stores. I let the player tell me what they want, and then decide if the shop has it or something similar, I might put percent die roll to see if its there or not. For example, you want to do a shop that makes greatswords rarer, so I might arbitrarily say that 25% of the time the shop carries a greatsword. For the most part just put a theme on the shop (this guy makes lots of metal armors, this shop is for picking up unique gear, etc.) and stick to it. As for pricing, lets take your rare greatsword idea, since greatswords are rare increase the price 10-20% from listed in the players handbook, more common items like the scimitar, maybe reduce the price by the same amount. Now magic items are always dicy, I usually have wands and potions of level 1 or lower spells readily available, while making other magic items, very rare, or very expensive.</p><p></p><p>BTW, good luck tomorrow</p></blockquote><p></p>
[QUOTE="derelictjay, post: 2144672, member: 19336"] Lets see, I usually wing whats in the stores. I let the player tell me what they want, and then decide if the shop has it or something similar, I might put percent die roll to see if its there or not. For example, you want to do a shop that makes greatswords rarer, so I might arbitrarily say that 25% of the time the shop carries a greatsword. For the most part just put a theme on the shop (this guy makes lots of metal armors, this shop is for picking up unique gear, etc.) and stick to it. As for pricing, lets take your rare greatsword idea, since greatswords are rare increase the price 10-20% from listed in the players handbook, more common items like the scimitar, maybe reduce the price by the same amount. Now magic items are always dicy, I usually have wands and potions of level 1 or lower spells readily available, while making other magic items, very rare, or very expensive. BTW, good luck tomorrow [/QUOTE]
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