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<blockquote data-quote="Ainulindalion" data-source="post: 6847188" data-attributes="member: 6801319"><p>Personally, I like the idea of being able to drop a high level character straight into the campaign. I have some build ideas that don't really work the way they're intended for quite a few levels, that I might be able to try out with a big pool of XP.</p><p></p><p>As for the magic items, it's still pretty limited (no magic items can come from the books unless specified), so it's a pretty small list. And what happens to the poor DMs who most build with DMXP and then lose roll offs for magic items when they do get to play? Or better yet, what about the players who lose out on a great item because the regular DM is finally getting to play for once, and doesn't have any magic items and is able to snap up what was found? This can help mitigate both those scenarios.</p><p></p><p>The obvious fix for playtesting is to award full player benefits for DMs who playtest. Additionally, I agree that a playtesting quest might have been good. "Complete and report on 7 playtests as a DM and get your choice of item from the playtests and add a potion of healing (or something) to each module you playtested when you run it for real."</p><p></p><p>As for previous contributions, that's going to be the same argument the League usually uses - if the rewards were good enough before for you to feel that you benefited, being retroactively rewarded is unnecessary. If the rewards were previously not good enough, you wouldn't've done it.</p></blockquote><p></p>
[QUOTE="Ainulindalion, post: 6847188, member: 6801319"] Personally, I like the idea of being able to drop a high level character straight into the campaign. I have some build ideas that don't really work the way they're intended for quite a few levels, that I might be able to try out with a big pool of XP. As for the magic items, it's still pretty limited (no magic items can come from the books unless specified), so it's a pretty small list. And what happens to the poor DMs who most build with DMXP and then lose roll offs for magic items when they do get to play? Or better yet, what about the players who lose out on a great item because the regular DM is finally getting to play for once, and doesn't have any magic items and is able to snap up what was found? This can help mitigate both those scenarios. The obvious fix for playtesting is to award full player benefits for DMs who playtest. Additionally, I agree that a playtesting quest might have been good. "Complete and report on 7 playtests as a DM and get your choice of item from the playtests and add a potion of healing (or something) to each module you playtested when you run it for real." As for previous contributions, that's going to be the same argument the League usually uses - if the rewards were good enough before for you to feel that you benefited, being retroactively rewarded is unnecessary. If the rewards were previously not good enough, you wouldn't've done it. [/QUOTE]
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