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<blockquote data-quote="Azzy" data-source="post: 8089771" data-attributes="member: 6563"><p>Honestly, I'd suggest sticking to the PHB/DMG, & MM until you feel that you're comfortable with everything. I'd also advise to run is straight with no house rules or variants at first. As far as multiclassing and feats, that's all up to you. While multiclassing has always been an available option in my gaming group, no one done it. So, I really can't offer any suggestions there. On feats, I like them and have never had any problems with the in any of the games I've run or played in.</p><p></p><p>After you feel comfortable with the new editions rules, look through the rules variants to see if you like them, and freely add in stuff from Volo's, Xanathar's, Mordenkainen's, and whatever else as you see fit. Wheth you go whole hog, or just trickle in some new options is up to you.</p><p></p><p>I've been DMing and playing 5e since it first dropped. It's definitely a change from earlier editions, but so far I'm happier with it than the others editions I've experienced (I started with basic D&D and then 1e AD&D) as both a DM and a player. I have not experienced anything in 5e that's been gamebreaking or disruptive (aside from a couple players, but isn't that always the case?). In my experience, the balance issues are practically non-existant and are easily adjusted for without bringing outh the banhammer—adjusting the challenges that you present to the players easily handle any issues that arise (in case they arise) as the balance is inherently pretty good. The only real problems I've encountered are that some monsters punch above their weight class while others underperform.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8089771, member: 6563"] Honestly, I'd suggest sticking to the PHB/DMG, & MM until you feel that you're comfortable with everything. I'd also advise to run is straight with no house rules or variants at first. As far as multiclassing and feats, that's all up to you. While multiclassing has always been an available option in my gaming group, no one done it. So, I really can't offer any suggestions there. On feats, I like them and have never had any problems with the in any of the games I've run or played in. After you feel comfortable with the new editions rules, look through the rules variants to see if you like them, and freely add in stuff from Volo's, Xanathar's, Mordenkainen's, and whatever else as you see fit. Wheth you go whole hog, or just trickle in some new options is up to you. I've been DMing and playing 5e since it first dropped. It's definitely a change from earlier editions, but so far I'm happier with it than the others editions I've experienced (I started with basic D&D and then 1e AD&D) as both a DM and a player. I have not experienced anything in 5e that's been gamebreaking or disruptive (aside from a couple players, but isn't that always the case?). In my experience, the balance issues are practically non-existant and are easily adjusted for without bringing outh the banhammer—adjusting the challenges that you present to the players easily handle any issues that arise (in case they arise) as the balance is inherently pretty good. The only real problems I've encountered are that some monsters punch above their weight class while others underperform. [/QUOTE]
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