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<blockquote data-quote="ChaosOS" data-source="post: 8089917" data-attributes="member: 6873939"><p>Since everyone else is going to war over sources and optional rules, I'll just bring up two things that a lot of new-but-experienced DMs screw up due to assuming they work like older editions</p><ol> <li data-xf-list-type="ol">5e doesn't have "skill checks". It has <em>ability checks</em> where you can sometimes add a skill proficiency. So, first thing you decide is what ability is relevant to a situation - strength, dexterity, constitution, etc. - then you decide which (if any) proficiencies apply. Usually these are obvious relations, like dexterity (stealth), but this is the basis from which you can decide to do things like charisma (stealth) to blend into a crowd. <ol> <li data-xf-list-type="ol">Tools can also fit into this paradigm, or alternatively provide a source of advantage on a skill check. Up to you how to exactly run that, some tools are pretty distinct (Leatherworking, Cooking) others not so much (Navigator's Tools vs. Survival Checks).</li> </ol></li> <li data-xf-list-type="ol">Darkvision is best understood as "upgrade all light sources within 60' by one step". So no, darkvision doesn't replace torches - if you're dungeon crawling in the dark, your party only has dim vision which imposes a -5 penalty to passive perception! A human with a torch has 20' of bright vision then 20' of dim vision. An elf with a torch has 40' of bright vision then 20' of dim vision. I think the big goof comes from VTTs not implementing this and teaching people the wrong rules.</li> </ol><p>EDIT: Added comment about tools</p></blockquote><p></p>
[QUOTE="ChaosOS, post: 8089917, member: 6873939"] Since everyone else is going to war over sources and optional rules, I'll just bring up two things that a lot of new-but-experienced DMs screw up due to assuming they work like older editions [LIST=1] [*]5e doesn't have "skill checks". It has [I]ability checks[/I] where you can sometimes add a skill proficiency. So, first thing you decide is what ability is relevant to a situation - strength, dexterity, constitution, etc. - then you decide which (if any) proficiencies apply. Usually these are obvious relations, like dexterity (stealth), but this is the basis from which you can decide to do things like charisma (stealth) to blend into a crowd. [LIST=1] [*]Tools can also fit into this paradigm, or alternatively provide a source of advantage on a skill check. Up to you how to exactly run that, some tools are pretty distinct (Leatherworking, Cooking) others not so much (Navigator's Tools vs. Survival Checks). [/LIST] [*]Darkvision is best understood as "upgrade all light sources within 60' by one step". So no, darkvision doesn't replace torches - if you're dungeon crawling in the dark, your party only has dim vision which imposes a -5 penalty to passive perception! A human with a torch has 20' of bright vision then 20' of dim vision. An elf with a torch has 40' of bright vision then 20' of dim vision. I think the big goof comes from VTTs not implementing this and teaching people the wrong rules. [/LIST] EDIT: Added comment about tools [/QUOTE]
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