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[New DM Question] What about Simultaneous Movement?
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<blockquote data-quote="DEFCON 1" data-source="post: 7558222" data-attributes="member: 7006"><p>You are in a very familiar situation that most of us have been in. And truthfully, the answer to your question is right in your #3... make a ruling that makes sense for your table.</p><p></p><p>There is absolutely nothing wrong with saying that a PC can run alongside and behind a wagon, especially considering the actions are Dashes and thus not even combat per se. That's a perfect example of just waving away the "rules as written" and doing something that makes <em>narrative</em> sense.</p><p></p><p>Many parts of D&D try and establish rules for the game, but don't make sense for the story. But if your players want to make a narrative choice that makes sense, go ahead and let them. It will make them happy and it will enhance your sense of reality and visualization of the encounter.</p><p></p><p>Dealing with the Initiative conundrum is one that all of us go through. Another perfect example is everyone all together in like a Mexican standoff situation, and one character in the group decides to suddenly act and thus trigger combat. Same situation of course though... everyone rolls initiative, and somehow the guy who initiated combat ends up going LAST because of a bad roll. Now yes, the explanation will be that everyone "saw" the guy start to attack and thus everyone just jumped the gun and all ended up going first... but that's usually not satisfying either (especially considering all the actions involve running around the battlefield in addition to attacking, and the guy who started the attack just stands there with pudding in hand.)</p><p></p><p>In situations like that, I have absolutely no qualms about putting the guy who initiated combat at the top of the initiative round and then everyone else falls in behind him. Because rulings, not rules.</p><p></p><p>Do what makes most sense for your table, and hang what the book says if you don't like it. You don't get any awards for "playing Rules As Written", so don't feel you need to if another ruling outside of the book makes sense.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7558222, member: 7006"] You are in a very familiar situation that most of us have been in. And truthfully, the answer to your question is right in your #3... make a ruling that makes sense for your table. There is absolutely nothing wrong with saying that a PC can run alongside and behind a wagon, especially considering the actions are Dashes and thus not even combat per se. That's a perfect example of just waving away the "rules as written" and doing something that makes [I]narrative[/I] sense. Many parts of D&D try and establish rules for the game, but don't make sense for the story. But if your players want to make a narrative choice that makes sense, go ahead and let them. It will make them happy and it will enhance your sense of reality and visualization of the encounter. Dealing with the Initiative conundrum is one that all of us go through. Another perfect example is everyone all together in like a Mexican standoff situation, and one character in the group decides to suddenly act and thus trigger combat. Same situation of course though... everyone rolls initiative, and somehow the guy who initiated combat ends up going LAST because of a bad roll. Now yes, the explanation will be that everyone "saw" the guy start to attack and thus everyone just jumped the gun and all ended up going first... but that's usually not satisfying either (especially considering all the actions involve running around the battlefield in addition to attacking, and the guy who started the attack just stands there with pudding in hand.) In situations like that, I have absolutely no qualms about putting the guy who initiated combat at the top of the initiative round and then everyone else falls in behind him. Because rulings, not rules. Do what makes most sense for your table, and hang what the book says if you don't like it. You don't get any awards for "playing Rules As Written", so don't feel you need to if another ruling outside of the book makes sense. [/QUOTE]
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[New DM Question] What about Simultaneous Movement?
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