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[New DM Question] What about Simultaneous Movement?
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<blockquote data-quote="Satyrn" data-source="post: 7558313" data-attributes="member: 6801204"><p>In both of your examples, my solution would be to not use the combat rules.</p><p></p><p>They both look more like chases, where the players are trying to avoid engaging in combat. Since you don't have the DMG you don't have a set of chase rules, though, so you would have to improvise. Here's how I might have improvised:</p><p></p><p>Example 1: After the player declares he's running alongside the cart as they roll away from the ambush site, I narrate that the whole party gets peppered with arrows, rolling an attack or two against everyone, giving the characters who deserve it the benefit of cover. And then I decide the goblins don't bother giving chase and the party gets away, perhaps a little hurt.</p><p></p><p>Example 2: Rather than call for Initiative, I'd have called fo a Strength (Athletics) check to determine if the player is fast enough to cover the distance without getting shot. Success means they outrun the goblins reaction time, their arrows clatter off harmlessly against the ealls, floors or whatever. Each player who failed the check gets shot at once, maybe twice if there are a lot of goblins.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7558313, member: 6801204"] In both of your examples, my solution would be to not use the combat rules. They both look more like chases, where the players are trying to avoid engaging in combat. Since you don't have the DMG you don't have a set of chase rules, though, so you would have to improvise. Here's how I might have improvised: Example 1: After the player declares he's running alongside the cart as they roll away from the ambush site, I narrate that the whole party gets peppered with arrows, rolling an attack or two against everyone, giving the characters who deserve it the benefit of cover. And then I decide the goblins don't bother giving chase and the party gets away, perhaps a little hurt. Example 2: Rather than call for Initiative, I'd have called fo a Strength (Athletics) check to determine if the player is fast enough to cover the distance without getting shot. Success means they outrun the goblins reaction time, their arrows clatter off harmlessly against the ealls, floors or whatever. Each player who failed the check gets shot at once, maybe twice if there are a lot of goblins. [/QUOTE]
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[New DM Question] What about Simultaneous Movement?
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