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<blockquote data-quote="Mark" data-source="post: 2098976" data-attributes="member: 5"><p>Weren't you in the film strip, "Locker Room Towel Fight: The Blinding of Larry Driscoll"? You were one of the first to speak out against horseplay, no?</p><p></p><p></p><p>And didn't you post...</p><p></p><p>"Nalfien here, you may remember me from such educational films as "Lead Paint: Delicious But Deadly," and "Here Comes the Metric System!"</p><p></p><p>I’m a newer DM (and experienced player) that has only DMed one campaign that fell short due to player losses (they are soooo fragile.) I’m planning on DMing a new campaign with Fantasy Grounds ( <a href="http://www.fantasygrounds.com/" target="_blank">http://www.fantasygrounds.com/</a> ) with a few folks from that live campaign. DMing over the PC will work much better for us.</p><p></p><p>I’d like to use the D&D 3.5 rules (since I know them pretty well) but instead of using a high magic setting like Forgotten Realms like I did last time, I would like more of a Ravenloft feel.</p><p></p><p>My largest two problems with the actual Ravenloft setting is that I don’t have the cash to go buy all the sourcebooks and familiarize myself with all the rules and setting. My second problem is that I do NOT know my history. I’m not saying that fat football coach in high school was right about how much I needed him to teach my boring stuff about world history and geography… but it would have been useful here and there. From what I see in Ravenloft, I might have to know a lot about history and how its been affected by the red death. See <a href="http://www.kargatane.com/" target="_blank">http://www.kargatane.com/</a> for more info.</p><p></p><p>Anyways, I’m writing this not only to get your opinions on what this new DM should do, but also to type it out so I know what I want. Umm… that was more a note to myself, sorry. In other words, I’m thinking out loud here.</p><p></p><p>I’d like a setting that uses; the D&D rules, magic that is rare and dangerous, a horror feel with lots of undead, relic like guns, a holy God vs. Satan and his minions theme, and as many monsters from the monster manual that I can. </p><p></p><p>It’s hard to imagine orcs and goblins along with that, but I’d like to fit them in somehow. Although I’d like guns to be available, I want them to be used only rarely. Bows, crossbows, swords and maces should still be the norm, but a rifle and handgun with rare bullets and gunpowder should be in the mix.</p><p></p><p>I’m starting the characters out at level one. Can anyone give me some direction? Perhaps we could do a little brainstorming together for the first quest? I find the hardest part about getting a campaign started is getting the characters together.</p><p></p><p>Maybe they could all be tested individually for entry into a secret society. “If I knew I was taking a test I would have tried harder.” Then once they are all in, I could start sending them on missions. (Wow, that sounds sooo original I think I should patent it! No one steal my idea!!!!!)</p><p></p><p>Ok, help me… please?</p><p></p><p>Thanks,</p><p></p><p>Nalfien"?</p><p></p><p><em>I thought so...</em></p></blockquote><p></p>
[QUOTE="Mark, post: 2098976, member: 5"] Weren't you in the film strip, "Locker Room Towel Fight: The Blinding of Larry Driscoll"? You were one of the first to speak out against horseplay, no? And didn't you post... "Nalfien here, you may remember me from such educational films as "Lead Paint: Delicious But Deadly," and "Here Comes the Metric System!" I’m a newer DM (and experienced player) that has only DMed one campaign that fell short due to player losses (they are soooo fragile.) I’m planning on DMing a new campaign with Fantasy Grounds ( [url]http://www.fantasygrounds.com/[/url] ) with a few folks from that live campaign. DMing over the PC will work much better for us. I’d like to use the D&D 3.5 rules (since I know them pretty well) but instead of using a high magic setting like Forgotten Realms like I did last time, I would like more of a Ravenloft feel. My largest two problems with the actual Ravenloft setting is that I don’t have the cash to go buy all the sourcebooks and familiarize myself with all the rules and setting. My second problem is that I do NOT know my history. I’m not saying that fat football coach in high school was right about how much I needed him to teach my boring stuff about world history and geography… but it would have been useful here and there. From what I see in Ravenloft, I might have to know a lot about history and how its been affected by the red death. See [url]http://www.kargatane.com/[/url] for more info. Anyways, I’m writing this not only to get your opinions on what this new DM should do, but also to type it out so I know what I want. Umm… that was more a note to myself, sorry. In other words, I’m thinking out loud here. I’d like a setting that uses; the D&D rules, magic that is rare and dangerous, a horror feel with lots of undead, relic like guns, a holy God vs. Satan and his minions theme, and as many monsters from the monster manual that I can. It’s hard to imagine orcs and goblins along with that, but I’d like to fit them in somehow. Although I’d like guns to be available, I want them to be used only rarely. Bows, crossbows, swords and maces should still be the norm, but a rifle and handgun with rare bullets and gunpowder should be in the mix. I’m starting the characters out at level one. Can anyone give me some direction? Perhaps we could do a little brainstorming together for the first quest? I find the hardest part about getting a campaign started is getting the characters together. Maybe they could all be tested individually for entry into a secret society. “If I knew I was taking a test I would have tried harder.” Then once they are all in, I could start sending them on missions. (Wow, that sounds sooo original I think I should patent it! No one steal my idea!!!!!) Ok, help me… please? Thanks, Nalfien"? [i]I thought so...[/i] [/QUOTE]
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