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<blockquote data-quote="Saeviomagy" data-source="post: 2101278" data-attributes="member: 5890"><p>First... nalfien please drop the unusual font and colour. While I can read it ok (although it is just a tad small...), others may not be able to. I think that's what Mark was alluding to.</p><p></p><p>Next: If you are talking about the red death affecting history, then you're actually talking about a game called "Masque of the red death", not ravenloft. Bear that in mind - ravenloft is actually raw D&D more-or-less, but with some wierd magical effects to explain why noone knows about monsters, why everyone seems to distrust outsiders, and why monsters never run out of victims. Masque of the red death sounds more like what you are after.</p><p></p><p>Next up: There is in fact an RPGA sanctioned campaign of Masque of the red death called <a href="http://www.livingdeath.org" target="_blank">living death</a> - as an ongoing campaign, you can download and run THEIR adventures, which means that you need to know a little less about history, because the work is done for you. Additionally, they have a campaign book which tells you how to modify D&D3.5 to match the campaign. It also has some useful things, like how money works and how much stuff costs... I would strongly suggest you download their campaign rulebook.</p><p></p><p>Another possibility would be to get a hold of d20 modern (and if price is an issue, get the SRD version of it <a href="http://www.systemreferencedocuments.org/modern/roarerbull/Home.php" target="_blank">here</a>). The d20 modern RPG involves guns, has more generic sorts of heroes, and has less magic. The earliest you can become a wizard for instance is 6th level - it's an advanced class (like a prestige class).Unfortunately to get the descriptions of the FX (ie - psionics and magic) classes, you need to buy the rulebook <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2101278, member: 5890"] First... nalfien please drop the unusual font and colour. While I can read it ok (although it is just a tad small...), others may not be able to. I think that's what Mark was alluding to. Next: If you are talking about the red death affecting history, then you're actually talking about a game called "Masque of the red death", not ravenloft. Bear that in mind - ravenloft is actually raw D&D more-or-less, but with some wierd magical effects to explain why noone knows about monsters, why everyone seems to distrust outsiders, and why monsters never run out of victims. Masque of the red death sounds more like what you are after. Next up: There is in fact an RPGA sanctioned campaign of Masque of the red death called [url=www.livingdeath.org]living death[/url] - as an ongoing campaign, you can download and run THEIR adventures, which means that you need to know a little less about history, because the work is done for you. Additionally, they have a campaign book which tells you how to modify D&D3.5 to match the campaign. It also has some useful things, like how money works and how much stuff costs... I would strongly suggest you download their campaign rulebook. Another possibility would be to get a hold of d20 modern (and if price is an issue, get the SRD version of it [url=http://www.systemreferencedocuments.org/modern/roarerbull/Home.php]here[/url]). The d20 modern RPG involves guns, has more generic sorts of heroes, and has less magic. The earliest you can become a wizard for instance is 6th level - it's an advanced class (like a prestige class).Unfortunately to get the descriptions of the FX (ie - psionics and magic) classes, you need to buy the rulebook :( [/QUOTE]
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