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<blockquote data-quote="Zachariah" data-source="post: 3528095" data-attributes="member: 51048"><p>Hello guys,</p><p>About half a year ago I was introduced to D&D by some friends. Since then we have played several games, but all stopped very shortly after. Now my DM is preparing another, but this time serious CP. The way the DM'ing seemed to work I found quit intriguing, and my DM told me that he would like to play a PC for a change. So I decided to DM and make my own CP.</p><p>Now, what is this all about? Well, I have a hard time starting off. It will be an evil CP. I have the global setting (which I will share in a moment), drawn a map of the island on which it will take place (for the most part, might send them to hell and back at some point), the start position of the PC’s and some random idea’s that I would like to implement at some point.</p><p>Do you guys have any tips on how to build up a CP, what are the pointers that I should really pay attention to? Any advice on how to stir the PC so that you don’t have to throw in walls of flame and lightning bolts to bring them to a certain point. Just any advice that you feel is important for the creation of a CP is welcome.</p><p></p><p></p><p>I’ll share <strong>The Setting</strong>, for as far as I have it: The island on which it will take place is actually an old crater. Which was created when a god (don’t know which one yet) battled a pseudonatural creature (An already powerful being with the pseudonatural template) on an island somewhere between two world continents. The god won, and the pseudonatural creature crashed into the ground, or was buried by a huge meteor summoned by the god (not sure yet, but the result is the same). This killed all life in a large radius around the crash. Now several hundreds of years ago humanoids have started the colonize the island/crater for its rich minerals and fertile ground. At some point during the story (fairly in the beginning) there will start to occur attacks. These will be organized attacks by minions and disciples of (probably) Mephistopheles. He is eager to obtain the power of this creature, trying to ascend to a divine being. Or at least something in that direction.</p><p></p><p><strong>The Island/Crater itself:</strong> It has a semi tropical climate and the surrounding sea has a immense strong current and is filled with rocks and whirlpools. This makes it hard to reach. The crater outer wall functions like a dam, keeping the sea water out. The crater formed on an already existing island, so at the east side there are several large mountain’s the overlap the crater ring and create land outside of the crater. From here there runs down a large river, into the crater. This river splits up, one part running to the south-west side of the island forming a lake. The other part runs into the centre of the crater, ending in a large whirlpool. This place is very unnatural. Remnants of the pseudonatural creature radiate a strange aura, which causes rocks to float around above it and mutate plants and creatures around it. This area is totally unknown to the inhabitants (accept for several special chars ofcourse) of the island, because everyone that seems to explore it ends up dead. It’s a feared place.</p><p></p><p><strong>The Inhabitants:</strong> The land is divided into 6 pieces, each controlled by another group/count/ruler. There is a large trading city which is in control of the only accessible part of the island (due to the currents etc.). The city has a ruler and he is trying to establish a kingdom on the island. He controls the largest part of ground on the island. The other 5 parts are ruled by landlords/counts. Most of this lands contain simple villages, 1 or 2 large village/small city, and several mines.</p><p>I was also thinking about some ruins that where on the remaining part of the former island, hidden in the mountains. These will contain some encrypted data of the event.</p><p></p><p><strong>The PC’s (3 players)</strong>: A rogue (my former DM), he will become a ninja spy at some point. An evil druid, who will become a modified version of the vermin lord. And a fighter/rogue who will become a ghost faced killer and after that continue as fighter. The last one isn’t sure yet, so if anyone would want to advice a class for better game play (although a fighter class is prolly nice), because this player like to play anything most of the time. Best is if it fits the assassin theme somewhat, as the ghost face killer does.</p><p>The players will start at level 4. This is because we already played a lot of unfinished CP’s till around level 8 max, so I like to start at level 4 instead. The story behind this is that they are experienced members of an assassin cult. The PC’s will start on a ship. They are on an assignment to kill everyone on board, obtain an item (don’t know yet) and sink the ship. Well during there attacks the ship will go out of control. It will be storming and they get into the current. In the end they will end up on the island, where the CP will continue for them.</p><p></p><p>Well like I said before, any imput, idea’s and advice is welcome. Also when you have seen things that are against D&D lore or something like it. Just point them out. Keep in mind that it isnt finished yet, this is what I have sofar. If you have read it, thanks for taking the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>PS: there is this Vermin Lord class abilitie called Pincer claws, which he gains at class level 8. This doesn’t have a discretion, does anyone know what it does?</p></blockquote><p></p>
[QUOTE="Zachariah, post: 3528095, member: 51048"] Hello guys, About half a year ago I was introduced to D&D by some friends. Since then we have played several games, but all stopped very shortly after. Now my DM is preparing another, but this time serious CP. The way the DM'ing seemed to work I found quit intriguing, and my DM told me that he would like to play a PC for a change. So I decided to DM and make my own CP. Now, what is this all about? Well, I have a hard time starting off. It will be an evil CP. I have the global setting (which I will share in a moment), drawn a map of the island on which it will take place (for the most part, might send them to hell and back at some point), the start position of the PC’s and some random idea’s that I would like to implement at some point. Do you guys have any tips on how to build up a CP, what are the pointers that I should really pay attention to? Any advice on how to stir the PC so that you don’t have to throw in walls of flame and lightning bolts to bring them to a certain point. Just any advice that you feel is important for the creation of a CP is welcome. I’ll share [B]The Setting[/B], for as far as I have it: The island on which it will take place is actually an old crater. Which was created when a god (don’t know which one yet) battled a pseudonatural creature (An already powerful being with the pseudonatural template) on an island somewhere between two world continents. The god won, and the pseudonatural creature crashed into the ground, or was buried by a huge meteor summoned by the god (not sure yet, but the result is the same). This killed all life in a large radius around the crash. Now several hundreds of years ago humanoids have started the colonize the island/crater for its rich minerals and fertile ground. At some point during the story (fairly in the beginning) there will start to occur attacks. These will be organized attacks by minions and disciples of (probably) Mephistopheles. He is eager to obtain the power of this creature, trying to ascend to a divine being. Or at least something in that direction. [B]The Island/Crater itself:[/B] It has a semi tropical climate and the surrounding sea has a immense strong current and is filled with rocks and whirlpools. This makes it hard to reach. The crater outer wall functions like a dam, keeping the sea water out. The crater formed on an already existing island, so at the east side there are several large mountain’s the overlap the crater ring and create land outside of the crater. From here there runs down a large river, into the crater. This river splits up, one part running to the south-west side of the island forming a lake. The other part runs into the centre of the crater, ending in a large whirlpool. This place is very unnatural. Remnants of the pseudonatural creature radiate a strange aura, which causes rocks to float around above it and mutate plants and creatures around it. This area is totally unknown to the inhabitants (accept for several special chars ofcourse) of the island, because everyone that seems to explore it ends up dead. It’s a feared place. [B]The Inhabitants:[/B] The land is divided into 6 pieces, each controlled by another group/count/ruler. There is a large trading city which is in control of the only accessible part of the island (due to the currents etc.). The city has a ruler and he is trying to establish a kingdom on the island. He controls the largest part of ground on the island. The other 5 parts are ruled by landlords/counts. Most of this lands contain simple villages, 1 or 2 large village/small city, and several mines. I was also thinking about some ruins that where on the remaining part of the former island, hidden in the mountains. These will contain some encrypted data of the event. [B]The PC’s (3 players)[/B]: A rogue (my former DM), he will become a ninja spy at some point. An evil druid, who will become a modified version of the vermin lord. And a fighter/rogue who will become a ghost faced killer and after that continue as fighter. The last one isn’t sure yet, so if anyone would want to advice a class for better game play (although a fighter class is prolly nice), because this player like to play anything most of the time. Best is if it fits the assassin theme somewhat, as the ghost face killer does. The players will start at level 4. This is because we already played a lot of unfinished CP’s till around level 8 max, so I like to start at level 4 instead. The story behind this is that they are experienced members of an assassin cult. The PC’s will start on a ship. They are on an assignment to kill everyone on board, obtain an item (don’t know yet) and sink the ship. Well during there attacks the ship will go out of control. It will be storming and they get into the current. In the end they will end up on the island, where the CP will continue for them. Well like I said before, any imput, idea’s and advice is welcome. Also when you have seen things that are against D&D lore or something like it. Just point them out. Keep in mind that it isnt finished yet, this is what I have sofar. If you have read it, thanks for taking the time :) PS: there is this Vermin Lord class abilitie called Pincer claws, which he gains at class level 8. This doesn’t have a discretion, does anyone know what it does? [/QUOTE]
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