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General Tabletop Discussion
*Dungeons & Dragons
New DM Starting 5e. . . go with adapted RotRL or HotDQ?
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<blockquote data-quote="Inchoroi" data-source="post: 6531318" data-attributes="member: 6752135"><p>Nah, not really. I started, got stuck in hospital, moved across the country, and then picked up the conversion again after that. I'm super behind in converting; his versions of the monsters were basically the same. Tsuto had an extra level of Monk over mine (level 4 versus level 5), and Malfeshnekor was basically the same, save his version has awesome Lair actions. </p><p></p><p>I had intended on making a PDF conversion guide, but life decided to kick me in the intestines until I bled internally instead. I will note that his conversion is a lot more involved than mine. I just redid loot, dropped the skill DCs by 5, and rolled with it. I kept most save DCs the same; they seemed, for the most part, to match up with the DMG after it came out, so I haven't seen a reason to change them since picking back up on my conversion. Traps I just assigned a damage value, attack bonus or save DC, and spot/remove skill DCs (I included Haunts as Traps, as well, so they're not that involved; I did steal his Swallowtail Festival Games, although the gambling one didn't quite work out). </p><p></p><p>I am also cutting the Catacombs of Hatred completely from Chapter One; the players will be visiting it during Chapter Five, so they don't get to meet Erylium until then. I just thought it was silly that there was a dungeon that had an unexplored level there--I know my players wouldn't have stopped until they got there if they knew there was a second level to a dungeon that they had yet to explore. The idea is that Erylium creating sinspawn down there that will eventually boil up to destroy the town, unaware that Nualia has been taken out of the picture (assuming, of course, the PCs survive Thistletop). The sinspawn will begin haunting the town at night after the sinkhole opens up in chapter five.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6531318, member: 6752135"] Nah, not really. I started, got stuck in hospital, moved across the country, and then picked up the conversion again after that. I'm super behind in converting; his versions of the monsters were basically the same. Tsuto had an extra level of Monk over mine (level 4 versus level 5), and Malfeshnekor was basically the same, save his version has awesome Lair actions. I had intended on making a PDF conversion guide, but life decided to kick me in the intestines until I bled internally instead. I will note that his conversion is a lot more involved than mine. I just redid loot, dropped the skill DCs by 5, and rolled with it. I kept most save DCs the same; they seemed, for the most part, to match up with the DMG after it came out, so I haven't seen a reason to change them since picking back up on my conversion. Traps I just assigned a damage value, attack bonus or save DC, and spot/remove skill DCs (I included Haunts as Traps, as well, so they're not that involved; I did steal his Swallowtail Festival Games, although the gambling one didn't quite work out). I am also cutting the Catacombs of Hatred completely from Chapter One; the players will be visiting it during Chapter Five, so they don't get to meet Erylium until then. I just thought it was silly that there was a dungeon that had an unexplored level there--I know my players wouldn't have stopped until they got there if they knew there was a second level to a dungeon that they had yet to explore. The idea is that Erylium creating sinspawn down there that will eventually boil up to destroy the town, unaware that Nualia has been taken out of the picture (assuming, of course, the PCs survive Thistletop). The sinspawn will begin haunting the town at night after the sinkhole opens up in chapter five. [/QUOTE]
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New DM Starting 5e. . . go with adapted RotRL or HotDQ?
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