Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
new DM, trying to figure out maps, dungeon tiles, graph paper
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Similkameen" data-source="post: 5071288" data-attributes="member: 79812"><p>In our games, it is up to the party to map their progress - paper/graph paper. If they don't then when the dungeon is too complicated, they may or may not find their way out. So it is a lesson learned. With nine year olds, I am not sure that they can handle the mapping as well as the game. It might be friendlier to give them a copy of the areas they have mapped (without all the nice DM notes).</p><p></p><p>We use tiles - either square or hex (hex by preference) - when we are in an encounter. We may capture some of the map on the tiles - rooms, tunnels, doors, stairs, and some furniture, or water, pits.... This is usually just to elaborate and make a particular encounter clearer to understand. </p><p></p><p>It is easier for the players to understand when they can't see the monster behind the pillar, or that they can't attack around a corner.</p><p></p><p>We do use doors - open or closed makes a difference. We use thin strips of tiles, or pencils/pens to delimit wall.</p><p></p><p>But essentially the tiles are used to make it easier to visualize in combat or in another situation where understanding terrain and environment are important. </p><p></p><p>For elevation, we usually place a different coloured tile underneath that creature, or place a die with the appropriate number beside that creature. (A creature 10 feet up in the air, would have a 2 on the die, for 2 squares up). A creature on a red tile means it is under the bridge, as opposed to on it.</p><p></p><p>Sometimes we get very elaborate, putting in elevation and lots of features, and other times we do it very simply. It really depends on our mood at the time of the game (and the complexity of what the DM is presenting).</p></blockquote><p></p>
[QUOTE="Similkameen, post: 5071288, member: 79812"] In our games, it is up to the party to map their progress - paper/graph paper. If they don't then when the dungeon is too complicated, they may or may not find their way out. So it is a lesson learned. With nine year olds, I am not sure that they can handle the mapping as well as the game. It might be friendlier to give them a copy of the areas they have mapped (without all the nice DM notes). We use tiles - either square or hex (hex by preference) - when we are in an encounter. We may capture some of the map on the tiles - rooms, tunnels, doors, stairs, and some furniture, or water, pits.... This is usually just to elaborate and make a particular encounter clearer to understand. It is easier for the players to understand when they can't see the monster behind the pillar, or that they can't attack around a corner. We do use doors - open or closed makes a difference. We use thin strips of tiles, or pencils/pens to delimit wall. But essentially the tiles are used to make it easier to visualize in combat or in another situation where understanding terrain and environment are important. For elevation, we usually place a different coloured tile underneath that creature, or place a die with the appropriate number beside that creature. (A creature 10 feet up in the air, would have a 2 on the die, for 2 squares up). A creature on a red tile means it is under the bridge, as opposed to on it. Sometimes we get very elaborate, putting in elevation and lots of features, and other times we do it very simply. It really depends on our mood at the time of the game (and the complexity of what the DM is presenting). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
new DM, trying to figure out maps, dungeon tiles, graph paper
Top