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New DM with campaign anxiety
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<blockquote data-quote="fendermallot" data-source="post: 8517263" data-attributes="member: 6683597"><p>I am not too far off from my group of new players finishing the essentials box and I don't think things have gone too badly. I know the rules pretty well (I've played before), but I'm having problems figuring out my next campaign arc.</p><p></p><p>my group is moving down to waterdeep and we plan on basing ourselves from there. One of the characters has immersed himself in the 3e (maybe 2e) waterdeep lore guide we found and has decided that he will be a gnome with connections to the tinkers guild there. Our other members will be hired guards for the gnome player as he delivers some important tinkering plans to the guild. They are waylaid at sea and wake up floating in the wreckage of their ship only to see a Caravelle with a specific flag and name sailing away.</p><p></p><p>that is my introduction to the campaign.</p><p></p><p>My overarching story, at this point, may be too hard for a new dm to pull off. I was thinking of something along the lines of shapeshifting demons have established a cult to the East of the Sword Coast. Their goal is to summon their master to the mortal realm. I haven't decided if that should be via a ritual of sacrifice or maybe through opening planar rifts in order to weaken the barrier between the planes (thanks crit role for that idea). This is a pretty big idea and I have an idea of the steps that the bad guys would have to take in order to be successful, but not how to present it or set it up for the players.</p><p></p><p>I'm feeling really at a loss and overwhelmed.</p><p></p><p>any advice?</p><p></p><p>thanks everyone!</p></blockquote><p></p>
[QUOTE="fendermallot, post: 8517263, member: 6683597"] I am not too far off from my group of new players finishing the essentials box and I don't think things have gone too badly. I know the rules pretty well (I've played before), but I'm having problems figuring out my next campaign arc. my group is moving down to waterdeep and we plan on basing ourselves from there. One of the characters has immersed himself in the 3e (maybe 2e) waterdeep lore guide we found and has decided that he will be a gnome with connections to the tinkers guild there. Our other members will be hired guards for the gnome player as he delivers some important tinkering plans to the guild. They are waylaid at sea and wake up floating in the wreckage of their ship only to see a Caravelle with a specific flag and name sailing away. that is my introduction to the campaign. My overarching story, at this point, may be too hard for a new dm to pull off. I was thinking of something along the lines of shapeshifting demons have established a cult to the East of the Sword Coast. Their goal is to summon their master to the mortal realm. I haven't decided if that should be via a ritual of sacrifice or maybe through opening planar rifts in order to weaken the barrier between the planes (thanks crit role for that idea). This is a pretty big idea and I have an idea of the steps that the bad guys would have to take in order to be successful, but not how to present it or set it up for the players. I'm feeling really at a loss and overwhelmed. any advice? thanks everyone! [/QUOTE]
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