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<blockquote data-quote="Eloi" data-source="post: 5264009" data-attributes="member: 27826"><p>It can be interesting to run into diverse folk and make a new friend.. or at least, have the stranger feel like they owe the party a favor.</p><p></p><p>A lone Drow scout losing a fight to an Ogre.. what will the party do? Rescuing the Drow means having another resource in the future ("Maybe that Drow you ran into would be able to translate this."), finishing off the Ogre after the Drow falls, and then finding out the party just saved the life of a woodsman that the Ogre had treed nearby, means becoming local heroes.</p><p></p><p>If you want to introduce a new monster, feel free to let the party run into one of them while the monster's attention is diverted (Trying to get honey, filling a basket with apples, assembling apple pies to lure a Pseudodragon into Familiar-spell range, or trying to eat someone attempting one of the previous three activities) and see how the party reacts.</p><p></p><p>Take a look at the Animal Handling skills present in the party. Would your players want to try to adopt a strange creature (or baby-creature) as a pet? Lots of good roleplaying can spring up around a pet.</p><p></p><p>When the party defeats humanoids, consider that the humanoids may have slaves among their treasure. Freeing and returning slaves to their communities can establish potent ties the party might need someday. And there's not that much bad about being addressed as, "Ah, these are the Heroes!"</p><p></p><p>Challenge the players with situations that call for heroic action, like a runaway cart (with spooked horses, or just rolling downhill) heading for a market/ some pilgrims / an old Gypsy. What do they choose to do? How the players respond will let you gauge how heroic their characters are inclined to be. A Dwarf is pulled off the street into an alleyway, and sounds of struggle are heard. Spot checks to gain a bit more information, Initiative for those who are aware that something is happening.. and "What are you doing?"</p><p></p><p>It's a change from dungeon crawls, but it might put a sparkle in your rules lawyer's eyes. Good luck, and see where it takes your group.</p></blockquote><p></p>
[QUOTE="Eloi, post: 5264009, member: 27826"] It can be interesting to run into diverse folk and make a new friend.. or at least, have the stranger feel like they owe the party a favor. A lone Drow scout losing a fight to an Ogre.. what will the party do? Rescuing the Drow means having another resource in the future ("Maybe that Drow you ran into would be able to translate this."), finishing off the Ogre after the Drow falls, and then finding out the party just saved the life of a woodsman that the Ogre had treed nearby, means becoming local heroes. If you want to introduce a new monster, feel free to let the party run into one of them while the monster's attention is diverted (Trying to get honey, filling a basket with apples, assembling apple pies to lure a Pseudodragon into Familiar-spell range, or trying to eat someone attempting one of the previous three activities) and see how the party reacts. Take a look at the Animal Handling skills present in the party. Would your players want to try to adopt a strange creature (or baby-creature) as a pet? Lots of good roleplaying can spring up around a pet. When the party defeats humanoids, consider that the humanoids may have slaves among their treasure. Freeing and returning slaves to their communities can establish potent ties the party might need someday. And there's not that much bad about being addressed as, "Ah, these are the Heroes!" Challenge the players with situations that call for heroic action, like a runaway cart (with spooked horses, or just rolling downhill) heading for a market/ some pilgrims / an old Gypsy. What do they choose to do? How the players respond will let you gauge how heroic their characters are inclined to be. A Dwarf is pulled off the street into an alleyway, and sounds of struggle are heard. Spot checks to gain a bit more information, Initiative for those who are aware that something is happening.. and "What are you doing?" It's a change from dungeon crawls, but it might put a sparkle in your rules lawyer's eyes. Good luck, and see where it takes your group. [/QUOTE]
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