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New DN rant -- The Faithless
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<blockquote data-quote="Voneth" data-source="post: 201943" data-attributes="member: 1016"><p>No offense, but there seems to be stubbornness on both sides. </p><p></p><p> The guy is new, so he's not going to have a mature gaming attitude (I once had guy try to suicide his PC becuase he became temporarly blinded and he didn't want to wait out the duration of the effect), never mind the concept that there is a "right" or "wrong" over an artistic endevor is a mite silly. You two should agree to disagree on what fantasy worlds you like and move on.</p><p></p><p>On the other hand, is it such a crime to play a modified FR world? To a degree, I try to give each player something special to help reinstate that mythic feel that a lot of Eruocentric/cosmopolitan fantasy settings seem to be missing. </p><p></p><p>i.e., I let a guy who wants to be a knight just pick his equipment from the book "for free," I give someone else a heirloom weapon (thank you Dragon #289 and O.A.), elves are "frost elves" who get 2 DR cold and +2 dmg from fire. Then again I start my games between level 4 to 8 and these advantages don't impinge much on mechanics at that point, but go a long way to adding flavor. So would it such a deal to have a funky race of pirate or merchant fleet Minatours (or weaker pseudominators) who ply the trade routes in a mostly FR world? Unless you out at sea all the time, chances the race won't even be seen again as you go through the FR modules, but now comes the real trick.</p><p></p><p>Perhaps the whole race doesn't believe in gods, but they must have a culture and some sort of code of behavior (Pirate, bushido, the 101 Rules of Aquistion, animaism) Have him help you tweak the race to fit into FR. You gaive him horns and boats, so tell him to help you come up with a culture ... why? Because then you have you hook why the PC hangs out with the party. (Pirate=looking for a legendary treasure map, bushido=his clan owes the party's patron a debt, Ferengi=owes a debt/sold as slave/etc., animaism=the spirits of the sea told him to follow the party.)</p><p></p><p>This guy seems a tad demanding and pushy, but I also feel for him. I'm currently in a Codex Arcanis game and play a lizardman that's allowed by the codex. I even had a "lizardman" voice for my character. So far, no one would even pay attention to my PC until I dropped that roleplaying aspect (the party seems more the XP Hunters types) So far we have been to a lot of human lands, the great elven cities in the woods several times. Any trip to my homeland swamp, the Sulphur Marsh, gets "handwaved" into a "okay you get your business done and then we go on to the next fight."</p><p></p><p>Come to think of it, if you give the guy just one "Minatuor" adventure where the party gets to explore you new addition to you home brew FR game, then I think everyone will have a unique time and enjoy it.</p></blockquote><p></p>
[QUOTE="Voneth, post: 201943, member: 1016"] No offense, but there seems to be stubbornness on both sides. The guy is new, so he's not going to have a mature gaming attitude (I once had guy try to suicide his PC becuase he became temporarly blinded and he didn't want to wait out the duration of the effect), never mind the concept that there is a "right" or "wrong" over an artistic endevor is a mite silly. You two should agree to disagree on what fantasy worlds you like and move on. On the other hand, is it such a crime to play a modified FR world? To a degree, I try to give each player something special to help reinstate that mythic feel that a lot of Eruocentric/cosmopolitan fantasy settings seem to be missing. i.e., I let a guy who wants to be a knight just pick his equipment from the book "for free," I give someone else a heirloom weapon (thank you Dragon #289 and O.A.), elves are "frost elves" who get 2 DR cold and +2 dmg from fire. Then again I start my games between level 4 to 8 and these advantages don't impinge much on mechanics at that point, but go a long way to adding flavor. So would it such a deal to have a funky race of pirate or merchant fleet Minatours (or weaker pseudominators) who ply the trade routes in a mostly FR world? Unless you out at sea all the time, chances the race won't even be seen again as you go through the FR modules, but now comes the real trick. Perhaps the whole race doesn't believe in gods, but they must have a culture and some sort of code of behavior (Pirate, bushido, the 101 Rules of Aquistion, animaism) Have him help you tweak the race to fit into FR. You gaive him horns and boats, so tell him to help you come up with a culture ... why? Because then you have you hook why the PC hangs out with the party. (Pirate=looking for a legendary treasure map, bushido=his clan owes the party's patron a debt, Ferengi=owes a debt/sold as slave/etc., animaism=the spirits of the sea told him to follow the party.) This guy seems a tad demanding and pushy, but I also feel for him. I'm currently in a Codex Arcanis game and play a lizardman that's allowed by the codex. I even had a "lizardman" voice for my character. So far, no one would even pay attention to my PC until I dropped that roleplaying aspect (the party seems more the XP Hunters types) So far we have been to a lot of human lands, the great elven cities in the woods several times. Any trip to my homeland swamp, the Sulphur Marsh, gets "handwaved" into a "okay you get your business done and then we go on to the next fight." Come to think of it, if you give the guy just one "Minatuor" adventure where the party gets to explore you new addition to you home brew FR game, then I think everyone will have a unique time and enjoy it. [/QUOTE]
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