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<blockquote data-quote="Nifft" data-source="post: 1237836" data-attributes="member: 6562"><p>Here are some spells that I came up with to beef up Necromancy in 3.0e, before 3.5e's Necromantic selection made me happy:</p><p></p><p></p><p><strong>Agony</strong></p><p></p><p>Necromancy [Pain]</p><p>Level: Sor/Wiz 7</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Area: 20 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude partial</p><p>Spell Resistance: Yes</p><p></p><p>The character directs a dark burst of necromantic agony. All living creatures caught within the spell's area suffer 1d6/level (max 15d6) subdual damage. Furthermore, any living creature which fails its Fortitude save is Stunned for 1 round/level, considered Staggered for 1 minute/level, and suffers a -4 Morale penalty to attack and damage rolls for 10 minutes/level.</p><p></p><p></p><p></p><p><strong>Agony, Lesser</strong></p><p></p><p>Necromancy [Pain]</p><p>Level: Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Area: 5 ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude partial</p><p>Spell Resistance: Yes</p><p></p><p>The character directs a dim burst of necromantic agony. All living creatures caught within the spell's area suffer 1d4/2 levels (max 10d4) subdual damage. Furthermore, any living creature which fails its Fortitude save is considered Staggered for 1 round/2 levels, and suffers a -2 Morale penalty to attack and damage rolls for 1 minute/2 levels.</p><p></p><p></p><p></p><p><strong>Bolt of Pain</strong></p><p></p><p>Necromancy [Pain]</p><p>Level: Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level) or Half Medium (50 ft. + 5 ft./level)</p><p>Area: 5 ft. wide to Medium range, or 10 ft. wide to Half Medium range</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p></p><p>The character directs a wide beam of necromantic agony. Any living creature caught withing the area takes 1d4/level (max 10d4) subdual damage. Furthermore, any living creature that fails its Fortitude save is considered Staggered for 1 round, and suffers a -1 Morale penalty to attack and damage rolls for 1 minute.</p><p></p><p></p><p></p><p><strong>Ray of Agony</strong></p><p></p><p>Necromancy [Pain]</p><p>Level: Sor/Wiz 5</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude partial</p><p>Spell Resistance: Yes</p><p></p><p>The character directs a dark beam of necromantic agony. The character must make a ranged touch attack to hit, and if the ray hits a living creature, it deals 1d4/level (max 15d4) subdual damage. Furthermore, if the creature fails its Fortitude save, it is considered Stunned for 1 round/level, Staggered for 1 minute/level, and suffers a -4 Morale penalty to skill checks and attack rolls for 10 minutes/level.</p><p></p><p></p><p></p><p></p><p><strong>Ray of Pain</strong></p><p></p><p>Necromancy [Pain]</p><p>Level: Sor/Wiz 1</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Effect: Ray</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude negates</p><p>Spell Resistance: Yes</p><p></p><p>The character directs a dim beam of necromantic agony. The character must make a ranged touch attack to hit, and if the ray hits a living creature, it deals 1d4/2 levels (max 5d4) subdual damage. Furthermore, if the creature struck fails its Fortitude save, it is considered Staggered for 1 round, and suffers a -2 Morale penalty to attack and damage rolls for 1 minute.</p><p></p><p></p><p></p><p>Feel free to use them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1237836, member: 6562"] Here are some spells that I came up with to beef up Necromancy in 3.0e, before 3.5e's Necromantic selection made me happy: [b]Agony[/b] Necromancy [Pain] Level: Sor/Wiz 7 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Area: 20 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes The character directs a dark burst of necromantic agony. All living creatures caught within the spell's area suffer 1d6/level (max 15d6) subdual damage. Furthermore, any living creature which fails its Fortitude save is Stunned for 1 round/level, considered Staggered for 1 minute/level, and suffers a -4 Morale penalty to attack and damage rolls for 10 minutes/level. [b]Agony, Lesser[/b] Necromancy [Pain] Level: Sor/Wiz 3 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Area: 5 ft. radius burst Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes The character directs a dim burst of necromantic agony. All living creatures caught within the spell's area suffer 1d4/2 levels (max 10d4) subdual damage. Furthermore, any living creature which fails its Fortitude save is considered Staggered for 1 round/2 levels, and suffers a -2 Morale penalty to attack and damage rolls for 1 minute/2 levels. [b]Bolt of Pain[/b] Necromancy [Pain] Level: Sor/Wiz 4 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) or Half Medium (50 ft. + 5 ft./level) Area: 5 ft. wide to Medium range, or 10 ft. wide to Half Medium range Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes The character directs a wide beam of necromantic agony. Any living creature caught withing the area takes 1d4/level (max 10d4) subdual damage. Furthermore, any living creature that fails its Fortitude save is considered Staggered for 1 round, and suffers a -1 Morale penalty to attack and damage rolls for 1 minute. [b]Ray of Agony[/b] Necromancy [Pain] Level: Sor/Wiz 5 Components: V, S Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Effect: Ray Duration: Instantaneous Saving Throw: Fortitude partial Spell Resistance: Yes The character directs a dark beam of necromantic agony. The character must make a ranged touch attack to hit, and if the ray hits a living creature, it deals 1d4/level (max 15d4) subdual damage. Furthermore, if the creature fails its Fortitude save, it is considered Stunned for 1 round/level, Staggered for 1 minute/level, and suffers a -4 Morale penalty to skill checks and attack rolls for 10 minutes/level. [b]Ray of Pain[/b] Necromancy [Pain] Level: Sor/Wiz 1 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes The character directs a dim beam of necromantic agony. The character must make a ranged touch attack to hit, and if the ray hits a living creature, it deals 1d4/2 levels (max 5d4) subdual damage. Furthermore, if the creature struck fails its Fortitude save, it is considered Staggered for 1 round, and suffers a -2 Morale penalty to attack and damage rolls for 1 minute. Feel free to use them. :) -- N [/QUOTE]
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