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<blockquote data-quote="Blue" data-source="post: 6583451" data-attributes="member: 20564"><p>I don't have my books handy, I'll give this a shot from the Basic Rules.</p><p></p><p></p><p></p><p>Not sure what "desembanhar" is, but I think you are asking if the caster could use mage hand to take a sword from someone else's sheath at distance.</p><p></p><p>Mage Hand does say take something from an open container, and works at up to 30'. It doesn't mention anything about only manipulating unattended object, so yes you can.</p><p></p><p>That said, it can't attack. So some DMs could say that if the person was unwilling/trying to prevent it, it wouldn't work.</p><p></p><p></p><p></p><p>From player's basic rules (pg 62)</p><p><strong>Survival</strong>: The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.</p><p></p><p>and</p><p></p><p>(Basic pg 65)</p><p><strong>Track</strong> A character can follow the tracks of another creature, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for tracking.)</p><p></p><p>However, the DM Basic Rules don't have that section, so I can't get you the DC. Check the DMG.</p><p></p><p></p><p></p><p>Also under Survival (see above). Nature would let you know lore about the weather, like this country has a hurricane season or the coast is known for lots of rain. Survival is more day-to-day practical.</p><p></p><p></p><p></p><p>The lake:</p><p>Survival is the more practical, though at my table I'd let Nature also tell about if a lake is safe to drink looking at it from they "I would expect to see more birds eating the fish" or "the beaver dams are in poor condition" sort of thing.</p><p></p><p>Getting food:</p><p>(Basic pg 65)</p><p><strong>Forage</strong>: The character can keep an eye out for ready sources of food and water, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for foraging.)</p><p></p><p>IIRC, the Outlander background also give you foraging without need for skill checks.</p><p></p><p></p><p></p><p>Under Ammunition (basic pg 45)</p><p>At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p><p></p><p>So the ranger can get back 2 of the 4 arrows. No roll needed.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Blue, post: 6583451, member: 20564"] I don't have my books handy, I'll give this a shot from the Basic Rules. Not sure what "desembanhar" is, but I think you are asking if the caster could use mage hand to take a sword from someone else's sheath at distance. Mage Hand does say take something from an open container, and works at up to 30'. It doesn't mention anything about only manipulating unattended object, so yes you can. That said, it can't attack. So some DMs could say that if the person was unwilling/trying to prevent it, it wouldn't work. From player's basic rules (pg 62) [B]Survival[/B]: The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. and (Basic pg 65) [B]Track[/B] A character can follow the tracks of another creature, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for tracking.) However, the DM Basic Rules don't have that section, so I can't get you the DC. Check the DMG. Also under Survival (see above). Nature would let you know lore about the weather, like this country has a hurricane season or the coast is known for lots of rain. Survival is more day-to-day practical. The lake: Survival is the more practical, though at my table I'd let Nature also tell about if a lake is safe to drink looking at it from they "I would expect to see more birds eating the fish" or "the beaver dams are in poor condition" sort of thing. Getting food: (Basic pg 65) [B]Forage[/B]: The character can keep an eye out for ready sources of food and water, making a Wisdom (Survival) check when the DM calls for it. (The Dungeon Master’s Guide has rules for foraging.) IIRC, the Outlander background also give you foraging without need for skill checks. Under Ammunition (basic pg 45) At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. So the ranger can get back 2 of the 4 arrows. No roll needed. Hope this helps. [/QUOTE]
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