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<blockquote data-quote="AntiStateQuixote" data-source="post: 6583458" data-attributes="member: 30770"><p>I would say everyone of these is a DM call, but I'll give you my answers.</p><p></p><p>1. No, can't use <em>Mage Hand</em> to take an item from a conscious, aware enemy. If the caster is hidden from the "target" of the spell I might allow a thievery (DC equal to target's passive perception) to take it, but the target would immediately become aware.</p><p></p><p>2. Yes, the ranger (and anyone) can try to track using Survival skill in any terrain. DC to track in desert: start at 10 (recent tracks with no weather disruption) and go up from there (DC increases over time and if wind or other weather obscures the tracks). Because it's the ranger's favored terrain she gets doubled proficiency bonus on the check.</p><p></p><p>3. Knowledge nature. DC 15 to predict the current day's weather. DC 20 to predict general patterns over the next few days. DC 25 to predict next week's weather.</p><p></p><p>4. Water safe to drink? I'd allow Nature or Survival DC 15. Finding food is specifically part of the Survival skill ("hunt wild game"). In a place where food is plentiful (temperate forest or plains) no check needed. Checks start at DC 10 and go up based on circumstances (environment, number of people trying to feed, etc.).</p><p></p><p>5. No skill check. 50% of arrows can be recovered (unbroken). The rest are broken. Quit being cheap: bring more arrows on your dungeon crawl! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AntiStateQuixote, post: 6583458, member: 30770"] I would say everyone of these is a DM call, but I'll give you my answers. 1. No, can't use [I]Mage Hand[/I] to take an item from a conscious, aware enemy. If the caster is hidden from the "target" of the spell I might allow a thievery (DC equal to target's passive perception) to take it, but the target would immediately become aware. 2. Yes, the ranger (and anyone) can try to track using Survival skill in any terrain. DC to track in desert: start at 10 (recent tracks with no weather disruption) and go up from there (DC increases over time and if wind or other weather obscures the tracks). Because it's the ranger's favored terrain she gets doubled proficiency bonus on the check. 3. Knowledge nature. DC 15 to predict the current day's weather. DC 20 to predict general patterns over the next few days. DC 25 to predict next week's weather. 4. Water safe to drink? I'd allow Nature or Survival DC 15. Finding food is specifically part of the Survival skill ("hunt wild game"). In a place where food is plentiful (temperate forest or plains) no check needed. Checks start at DC 10 and go up based on circumstances (environment, number of people trying to feed, etc.). 5. No skill check. 50% of arrows can be recovered (unbroken). The rest are broken. Quit being cheap: bring more arrows on your dungeon crawl! :) [/QUOTE]
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