Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Dragon Article: Ecology of the Fire Archon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3970147" data-attributes="member: 2067"><p>In 4e, "Archon" has absolutely nothing to do with "good outsider." Instead, it means "artificially created elemental-humanoid lifeform." These aren't elemental angels (which, I agree, would be pretty freakin' awesome). They're just elemental-people-golem-warforged guys. They're still pretty cool, but they're not angels.</p><p></p><p></p><p></p><p>You can buy into the idea that Archons are Warriors from the Mountain of Heaven and Slayers of Demons without having to buy into the Great Wheel, Planescape, or any of that. Like how demons and devils are different variations on fiends (one is a rapacious destroyer, one is a subtle manipulator), perhaps Archons and, say, Devas are different variations on Angels (one is a warrior-caste of aggressive angels, the other is more of the "watcher and protector" type). </p><p></p><p>You don't need any kind of generic or alignment-based angels to keep Archons as Warriors from the Mountain of Heaven.</p><p></p><p></p><p></p><p>Ever read the Bible? Tongues of flame, halos of light, wheels of fire, creatures with swords coming out of their mouths, four-headed chimerae? This is some of the inspiration for the Archons (the Egyptian deities also figured into it, I'm sure). </p><p></p><p>Guardinals are pretty solidly animistic avatars of good, but Archons have a much stronger tradition of mythic excellence in the various Judeo-Arabic-Christian angelologies. This could have been expanded on, honed tighter, and made more clear, just like the idea of "devils are the corruptors" are being made more clear.</p><p></p><p></p><p></p><p>Alignment change? No, these are pretty much creatures that have nothing whatsoever to do with any earlier edition's versions of "Archons." Wizards is just guilty (not for the first time) of being boneheaded about name selection. Instead of giving them evocative new names, they had to go and use something with a history already because they couldn't think of anything better. That's kind of sad, but then I'm repeatedly getting the impression that names are just not what this 4e team is good at.</p><p></p><p></p><p></p><p>Not especially, if you follow the trail of the word. It means "ruler" in Greek, and was later adopted in certain forms of Judeo-Christian-Arabic angelology with awkward angel titles like "Heirarchies" and "Principalities." At the very least, the "Fire Archon" should probably be the Level 30 Terrasque of the Fire Elemental Monsters, but if the 3e stats are anything to go by, they're low-mid level threats at best. </p><p></p><p>It *sounds* cool, sure, but it doesn't really mesh entirely with "low-level armored fire people." You could make it, but when it already has a strong association with an existing, much-beloved group, why would you want to bother? Either don't use it at all, or make that group worthy of the name (like they made Devils more worthy of the title).</p><p></p><p></p><p></p><p>Unpronounceable? Like the Ixitxachitl? I oughtta slap you silly for such an absurd hyperbole. If you're more interested in conversation, come on down to the level of rational discussion, and tell me, briefly, how you would pronounce that word?</p><p></p><p>Betcha there's a better than 1-in-20 chance you'll get it close enough to right to not matter.</p><p></p><p>"Archon" is almost as hard to pronounce in English as "Chvarog" is (that's ARK-on, for those asking). </p><p></p><p></p><p></p><p>Did I mention PS anywhere?</p><p></p><p>No, my argument has a lot more to do with the fact that Wizards just quite frequently blows at coming up with names, and that the old concept of Archons was not so goofy as to be un-salvagable if they applied the same logic to this as they did to the rest of the monsters.</p><p></p><p>Obviously, they didn't think it worth their time or effort.</p><p></p><p>Obviously, they need every cool name they can get.</p><p></p><p>Obviously, this leads to descisions that are kind of dunderheaded in my opinion, including "Archons are now artificially created elemental people" and "Dryads are now mini-treants."</p><p></p><p>I would not, necessarily, make the same arguments for the guardinals, or the eladrin, or the Great Wheel, or Sigil, or anything else having to do with the old editions' cosmology.</p><p></p><p>So don't mischaracterize my argument.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3970147, member: 2067"] In 4e, "Archon" has absolutely nothing to do with "good outsider." Instead, it means "artificially created elemental-humanoid lifeform." These aren't elemental angels (which, I agree, would be pretty freakin' awesome). They're just elemental-people-golem-warforged guys. They're still pretty cool, but they're not angels. You can buy into the idea that Archons are Warriors from the Mountain of Heaven and Slayers of Demons without having to buy into the Great Wheel, Planescape, or any of that. Like how demons and devils are different variations on fiends (one is a rapacious destroyer, one is a subtle manipulator), perhaps Archons and, say, Devas are different variations on Angels (one is a warrior-caste of aggressive angels, the other is more of the "watcher and protector" type). You don't need any kind of generic or alignment-based angels to keep Archons as Warriors from the Mountain of Heaven. Ever read the Bible? Tongues of flame, halos of light, wheels of fire, creatures with swords coming out of their mouths, four-headed chimerae? This is some of the inspiration for the Archons (the Egyptian deities also figured into it, I'm sure). Guardinals are pretty solidly animistic avatars of good, but Archons have a much stronger tradition of mythic excellence in the various Judeo-Arabic-Christian angelologies. This could have been expanded on, honed tighter, and made more clear, just like the idea of "devils are the corruptors" are being made more clear. Alignment change? No, these are pretty much creatures that have nothing whatsoever to do with any earlier edition's versions of "Archons." Wizards is just guilty (not for the first time) of being boneheaded about name selection. Instead of giving them evocative new names, they had to go and use something with a history already because they couldn't think of anything better. That's kind of sad, but then I'm repeatedly getting the impression that names are just not what this 4e team is good at. Not especially, if you follow the trail of the word. It means "ruler" in Greek, and was later adopted in certain forms of Judeo-Christian-Arabic angelology with awkward angel titles like "Heirarchies" and "Principalities." At the very least, the "Fire Archon" should probably be the Level 30 Terrasque of the Fire Elemental Monsters, but if the 3e stats are anything to go by, they're low-mid level threats at best. It *sounds* cool, sure, but it doesn't really mesh entirely with "low-level armored fire people." You could make it, but when it already has a strong association with an existing, much-beloved group, why would you want to bother? Either don't use it at all, or make that group worthy of the name (like they made Devils more worthy of the title). Unpronounceable? Like the Ixitxachitl? I oughtta slap you silly for such an absurd hyperbole. If you're more interested in conversation, come on down to the level of rational discussion, and tell me, briefly, how you would pronounce that word? Betcha there's a better than 1-in-20 chance you'll get it close enough to right to not matter. "Archon" is almost as hard to pronounce in English as "Chvarog" is (that's ARK-on, for those asking). Did I mention PS anywhere? No, my argument has a lot more to do with the fact that Wizards just quite frequently blows at coming up with names, and that the old concept of Archons was not so goofy as to be un-salvagable if they applied the same logic to this as they did to the rest of the monsters. Obviously, they didn't think it worth their time or effort. Obviously, they need every cool name they can get. Obviously, this leads to descisions that are kind of dunderheaded in my opinion, including "Archons are now artificially created elemental people" and "Dryads are now mini-treants." I would not, necessarily, make the same arguments for the guardinals, or the eladrin, or the Great Wheel, or Sigil, or anything else having to do with the old editions' cosmology. So don't mischaracterize my argument. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Dragon Article: Ecology of the Fire Archon
Top