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<blockquote data-quote="JohnSnow" data-source="post: 3972119" data-attributes="member: 32164"><p>Gygax wasn't a worldbuilder.</p><p></p><p>When you read his playlogs, they were just vast forays into dungeons full of monsters. I don't think there was anything to "Greyhawk" except for the City of.</p><p></p><p>His monster book is a disjointed hodgepodge of mythological creatures and made-up ones with mythological (or invented) names. And he didn't CARE that it was a kitchen sink approach. Because he was writing a toolkit for people to make their own game, rather than a game people could play "out of the box" so to speak.</p><p></p><p>There's nothing wrong with that approach, but let's be clear about what he was doing. Gary was providing a "framework" for fantasy roleplaying. That's all. He was most emphatically not providing a ready-to-play game or game world.</p><p></p><p>Do you really want to go there and start picking apart the "generic-ness" of the system's conceits?</p><p></p><p>Law-Chaos dichotomy</p><p>Great Wheel Cosmology</p><p>Orcs...and three separate goblin races</p><p>Subraces - need I say more?</p><p>Fire and forget magic</p><p>The 8 philosophical "schools" of magic</p><p>Arcane/divine magic division</p><p>Oriental monks interacting with mounted knights</p><p></p><p>Shall I go on?</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3972119, member: 32164"] Gygax wasn't a worldbuilder. When you read his playlogs, they were just vast forays into dungeons full of monsters. I don't think there was anything to "Greyhawk" except for the City of. His monster book is a disjointed hodgepodge of mythological creatures and made-up ones with mythological (or invented) names. And he didn't CARE that it was a kitchen sink approach. Because he was writing a toolkit for people to make their own game, rather than a game people could play "out of the box" so to speak. There's nothing wrong with that approach, but let's be clear about what he was doing. Gary was providing a "framework" for fantasy roleplaying. That's all. He was most emphatically not providing a ready-to-play game or game world. Do you really want to go there and start picking apart the "generic-ness" of the system's conceits? Law-Chaos dichotomy Great Wheel Cosmology Orcs...and three separate goblin races Subraces - need I say more? Fire and forget magic The 8 philosophical "schools" of magic Arcane/divine magic division Oriental monks interacting with mounted knights Shall I go on? [/QUOTE]
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