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New Dragon Article: Ecology of the Fire Archon
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<blockquote data-quote="TwinBahamut" data-source="post: 3972219" data-attributes="member: 32536"><p>First, I will say that the version of Archons I mentioned above is indeed a complete reimagining, which is not exactly rooted in either previous D&D lore, or in the exact idea of Gnostic Archons. However, it is rooted in a very common archetype of "angel" that is see fairly widely in modern culture, which does have some connections to various Christian ideas of angels (including Gnostic Archons).</p><p></p><p>It is not so much that 3E archons were distinctive. After all, I did not consider devils, demons, or any kind of celestial or outsider to be interesting at all in the last edition. However, I think they can be redesigned the same way 4E has redesigned devils and demons to be more distinct and interesting.</p><p></p><p>I want to use the name Archon for something like this simply because it has traction for this kind of usage.</p><p></p><p>As for the distinction... Archons as messengers of some Cthulu-esque entity is somewhat appropriate. Another idea may be they are the servants of the gods who came before the pantheon of gods who created humans and other humanoids. The most important distinctions are that my idea of Archons do not resemble humans at all. They are alien and monstrous in both form and thought. They would use claws, gaze attacks, and magic rather than weapons. They would be the kinds of beings who would seek to eliminate all evil in the world, without being good themselves. They are something that can be either an ally or an enemy, depending solely on alien logic (unlike evil outsiders or far-realms creatures, which are almost always going to be enemies, and angels, who I think should almost always be allies).</p><p></p><p>As for the gods they serve... Well, I don't know the answer to your questions. I don't think anyone on ENWorld knows a lot about how gods and celestials work exactly in 4E... Maybe after Worlds and Monsters is released.</p><p></p><p>Edit: I guess I should explain more clearly why I don't like Fire Archons as they have been described in the article, and why they don't qualify for what I want...</p><p></p><p>The big reason is that they are not spirits of any kind. They are living weapons made of fire, not champions of any kind of ideal. They were originally created by primordials, but they continue on without the primordials, and have no necessary loyalty or connection to them. In the end, they are identical to the elementals of old, except they have weapons, and I find them just as boring as the old elementals.</p><p></p><p>Give me genies, sylphs, gnomes, salamanders, and undines, not these "Fire Archons", and then I will be happy. Faceless lumps of element will <em>never</em> be interesting, no matter what culture or name you give it.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3972219, member: 32536"] First, I will say that the version of Archons I mentioned above is indeed a complete reimagining, which is not exactly rooted in either previous D&D lore, or in the exact idea of Gnostic Archons. However, it is rooted in a very common archetype of "angel" that is see fairly widely in modern culture, which does have some connections to various Christian ideas of angels (including Gnostic Archons). It is not so much that 3E archons were distinctive. After all, I did not consider devils, demons, or any kind of celestial or outsider to be interesting at all in the last edition. However, I think they can be redesigned the same way 4E has redesigned devils and demons to be more distinct and interesting. I want to use the name Archon for something like this simply because it has traction for this kind of usage. As for the distinction... Archons as messengers of some Cthulu-esque entity is somewhat appropriate. Another idea may be they are the servants of the gods who came before the pantheon of gods who created humans and other humanoids. The most important distinctions are that my idea of Archons do not resemble humans at all. They are alien and monstrous in both form and thought. They would use claws, gaze attacks, and magic rather than weapons. They would be the kinds of beings who would seek to eliminate all evil in the world, without being good themselves. They are something that can be either an ally or an enemy, depending solely on alien logic (unlike evil outsiders or far-realms creatures, which are almost always going to be enemies, and angels, who I think should almost always be allies). As for the gods they serve... Well, I don't know the answer to your questions. I don't think anyone on ENWorld knows a lot about how gods and celestials work exactly in 4E... Maybe after Worlds and Monsters is released. Edit: I guess I should explain more clearly why I don't like Fire Archons as they have been described in the article, and why they don't qualify for what I want... The big reason is that they are not spirits of any kind. They are living weapons made of fire, not champions of any kind of ideal. They were originally created by primordials, but they continue on without the primordials, and have no necessary loyalty or connection to them. In the end, they are identical to the elementals of old, except they have weapons, and I find them just as boring as the old elementals. Give me genies, sylphs, gnomes, salamanders, and undines, not these "Fire Archons", and then I will be happy. Faceless lumps of element will [i]never[/i] be interesting, no matter what culture or name you give it. [/QUOTE]
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