Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Dragon Article: Ecology of the Fire Archon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kennew142" data-source="post: 3972421" data-attributes="member: 18490"><p>The difference is that the one concept includes the other. You can remove one ability from the new dryad, and you have basically the old one. No one is forced to create a new creature.</p><p></p><p></p><p></p><p>How much time does it take to say, "I'll leave this one ability off?" It's much easier to leave something out than it is to create it out of whole cloth.</p><p></p><p></p><p></p><p>Everything boils down to individual preference. The new look of the dryad is definitely to my preference. I'm certainly not saying that the old dryad was a bad design, but it was pretty useless in my games. I've used them as spiritual advisors for characters regarding all things woodsy and fey. I see no reason why I can't use the new version the same way - but when they get angry they can strike back.</p><p></p><p>In classical mythology, dryads are seldom mentioned as anything more than background dressing. The few we do see exist to marry kings or to dally with the gods to produce quasi-divine offspring. In mythology they neither fight nor cast spells. They epitomize the wildness of nature, which the Greeks connected with the female principals of irrationality and a lack of civilization. [Ancient Greeks were somewhat misogynistic.] The word means <em>unmarried girl</em>, which in the Greek mind evoked the image of someone uncontrolled, needing to be tamed.</p><p></p><p>The treatment of them in D&D is entirely arbitrary from a mythological perspective. As a classicist, it doesn't resonate in my mind with what a dryad is supposed to be anyway. If we are going to be arbitrary about their nature, I would prefer an interpretation that is more useful to me. This is the main reason that I prefer this more modern and (IMO) useful interpretation.</p><p></p><p>As an aside, I have to leave things out of monsters, spells and other elements of D&D as often as anyone else. That is the curse/blessing of homebrewing. As one example, I will have to leave all the intelligent design elements out of the racial descriptions in my game. I don't have gods in my setting. I reduced the duration of the mindflayer's psionic blast because I felt it was too long. There are many other examples.</p></blockquote><p></p>
[QUOTE="kennew142, post: 3972421, member: 18490"] The difference is that the one concept includes the other. You can remove one ability from the new dryad, and you have basically the old one. No one is forced to create a new creature. How much time does it take to say, "I'll leave this one ability off?" It's much easier to leave something out than it is to create it out of whole cloth. Everything boils down to individual preference. The new look of the dryad is definitely to my preference. I'm certainly not saying that the old dryad was a bad design, but it was pretty useless in my games. I've used them as spiritual advisors for characters regarding all things woodsy and fey. I see no reason why I can't use the new version the same way - but when they get angry they can strike back. In classical mythology, dryads are seldom mentioned as anything more than background dressing. The few we do see exist to marry kings or to dally with the gods to produce quasi-divine offspring. In mythology they neither fight nor cast spells. They epitomize the wildness of nature, which the Greeks connected with the female principals of irrationality and a lack of civilization. [Ancient Greeks were somewhat misogynistic.] The word means [I]unmarried girl[/I], which in the Greek mind evoked the image of someone uncontrolled, needing to be tamed. The treatment of them in D&D is entirely arbitrary from a mythological perspective. As a classicist, it doesn't resonate in my mind with what a dryad is supposed to be anyway. If we are going to be arbitrary about their nature, I would prefer an interpretation that is more useful to me. This is the main reason that I prefer this more modern and (IMO) useful interpretation. As an aside, I have to leave things out of monsters, spells and other elements of D&D as often as anyone else. That is the curse/blessing of homebrewing. As one example, I will have to leave all the intelligent design elements out of the racial descriptions in my game. I don't have gods in my setting. I reduced the duration of the mindflayer's psionic blast because I felt it was too long. There are many other examples. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Dragon Article: Ecology of the Fire Archon
Top