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General Tabletop Discussion
*Dungeons & Dragons
New Dragon+ (issue 12)
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<blockquote data-quote="CapnZapp" data-source="post: 7039391" data-attributes="member: 12731"><p>Yes. While the description is inconsistent and doesn't always indicate starting and ending level, it quickly turns out they have ensured no "dead" levels*: </p><p></p><p>Each dungeon lasts enough levels to end at the level preceding the listed level for the next dungeon. </p><p></p><p>Also, as far as I've managed to find out, this really has been kept unchanged since the original modules. </p><p></p><p>This can't be a coincidence. They must have done a fair bit of puzzling to find modules that "slot" together this neatly.</p><p></p><p></p><p></p><p>*) Obviously, assuming everything works out perfectly and every adventure party gets just the right amount of XP every time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7039391, member: 12731"] Yes. While the description is inconsistent and doesn't always indicate starting and ending level, it quickly turns out they have ensured no "dead" levels*: Each dungeon lasts enough levels to end at the level preceding the listed level for the next dungeon. Also, as far as I've managed to find out, this really has been kept unchanged since the original modules. This can't be a coincidence. They must have done a fair bit of puzzling to find modules that "slot" together this neatly. *) Obviously, assuming everything works out perfectly and every adventure party gets just the right amount of XP every time... ;) [/QUOTE]
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New Dragon+ (issue 12)
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